this post was submitted on 18 Nov 2025
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[–] cyberpunk007@lemmy.ca 1 points 8 hours ago

What. Like as in a remake of the original? I never even beat it but with it being deck verified now, I probably will play it again. I wonder if I can import my old characters somehow...

[–] e8d79@discuss.tchncs.de 27 points 1 day ago (1 children)

Here is more information.

https://www.guildwars2.com/en-gb/news/announcing-guild-wars-reforged/

Apparently its not developed by ArenaNet but a smaller studio of former ArenaNet employees.

And Guild Wars Reforged isn’t about a one-time update; we plan to keep collaborating with our partners at 2weeks to make further improvements to the game in the future!

This sounds promising.

[–] cyberpunk007@lemmy.ca 2 points 8 hours ago

"New low, bundled price: Guild Wars Reforged brings Prophecies, Factions, and Nightfall together for just £17.99. If you have purchased even one of the three campaigns, all of them will be unlocked through Guild Wars Reforged. And, of course, there are still no subscription fees. "

What does this mean? I bought guildwars 1 forever ago. Does this mean I don't have to pay for it?

[–] etchinghillside@reddthat.com 18 points 1 day ago (1 children)

Funny that GW1 gets steamdeck/controller support before GW2.

[–] C8r9VwDUTeY3ZufQRYvq@sopuli.xyz 6 points 1 day ago (4 children)

I can't imagine playing GW2 on a controller. I had to buy an MMO mouse to have more buttons to bind stuff to.

[–] e8d79@discuss.tchncs.de 4 points 1 day ago

I tried it a couple of years ago with the steam controller and the action camera. It works surprisingly well.

[–] ZombieBait@lemmy.ca 3 points 1 day ago

GW2 works surprisingly well on controller. I've been playing that way since launch, first with Xpadder and now with the Steam controller mappings. Inventory management and crafting are the only regular things I switch back to mouse and keyboard for.

[–] Dremor@lemmy.world 3 points 1 day ago

FFXIV works great with a controller, I don't see why GW2 wouldn't with a similar gamepad oriented UI.

[–] etchinghillside@reddthat.com 2 points 1 day ago

Been doing it for a while - WvW and Open World it’s been great. I wouldn’t try and do raid rotations on it.

[–] Raglesnarf@lemmy.world 20 points 1 day ago

whoa

haven't thought about this game for awhile

[–] e8d79@discuss.tchncs.de 13 points 1 day ago (1 children)

Well, now I know what I will be doing during the better part of my Christmas holidays.

I am admittedly still hoping for a proper Guild Wars 1 remaster or a successor that is more like GW1 in tone and game play. Maybe its nostalgia but the sequels plot and world building never reached the quality of the original game for me.

[–] jedibob5@lemmy.world 13 points 1 day ago

I was always disappointed that they bound the skillbar to weapon types and removed secondary professions in GW2. The possibilities for character builds were virtually endless in GW1's system, and you could make your character really feel like your own. I did play GW2 for a while, and it was fun in its own ways, but the original still holds much more nostalgia for me.

[–] Mikina@programming.dev 11 points 1 day ago (2 children)

I've hear good things about GW1, but never got to play it.

GW2 is my top favorite MMO, although I haven't really played much recently, because due to the lack of gear treadmill it's soo confusing to pick it up again when you stopped playing for a few expansions.

Will probably give GWR a try.

[–] zerofk@lemmy.zip 19 points 1 day ago (2 children)

GW1 and GW2 are very different games. Don’t expect an MMO if you try GW1. You only see other people in cities, the world itself is made up of instanced zones. Only your party is there, and there’s a well-defined mission in each zone. Think of each zone as like a dungeon in an MMO.

That said, it is a great game. I prefer it to GW2, but I would guess that MMO players could be disappointed if they don’t go in with the right expectations.

[–] chicken@lemmy.dbzer0.com 2 points 12 hours ago (1 children)

and there’s a well-defined mission in each zone

It's been a long time but I remember there being missions with scripted events and objectives and stuff, but then also areas where the main thing to do was simply travel through it to get to other places. My favorite moment from the game was when I worked out that you could skip a portion of the normal progression by getting to a higher level area early to buy more powerful equipment, but actually getting there was a real challenge due to being underleveled and the difficulty of getting past enemies without killing them. I got a group to make the attempt (which took some explaining and persuasion because it wasn't the normal next thing to do) and we spent hours on it and got to the last leg of the journey, but ultimately had to give up because our death penalties were stacked too high to get through that last bit. I was able to make it on a later attempt with a different group using character loadouts more specialized for the task.

Something I think GW1 did really well was doing various things like this to build up a sense of location and meaningful travel, which does a lot of work to compensate for the gameplay itself happening in isolated instances and making the world of the game feel expansive and epic.

[–] tabloid@feddit.org 3 points 12 hours ago

Oh yeah boosting with 5 hp monks or similar classes were quite common. Skip most of the zones and get straight to the endgame.

[–] Mikina@programming.dev 2 points 23 hours ago* (last edited 23 hours ago)

That sounds kinda cool tbh. I'm mostly intrigued about the class system, although I've bever really looked into it.

It sounds pretty similar to Fellowship (although with an RPG part), though, and I'm loving that game.

[–] Evolushan@lemmy.world 4 points 1 day ago (1 children)

Due to the absence of gear treadmill... It makes it super easy to get back into. Unless I misunderstood your comment. But I just came back after no following SotO and VoE and I am pumped! Playing the whole story since the very start :)

Oh and with such easy access to legendary gear the gear treadmill is even flatter. Come to us, we welcome you!

[–] Mikina@programming.dev 3 points 1 day ago

If I'm getting back to a game with gear treadmill, I can just clean uo my inventory and start the next exoansion with a clean slate.

I have around 70% of the world cleared, several characters leveled to max, but I got through kike half of HoT and a bit of Path of Fire. I opened my full inventory that had a lot of random crafting stuff, consumables a a gew gear sets and I had no idea what's anything for, or what am I even supposed to do next. Did a few quests then gave up in trying to sort it out, since it was just too overwhelming.

I'll probably give it a try again, love thw game.

[–] verdi@feddit.org 3 points 1 day ago

Fuck yeah! Drock's run here we go again!

[–] jjjalljs@ttrpg.network 6 points 1 day ago

I played GW1 back when it was new. I remember it being a lot harder than gw2, but I might've just been bad at it. Gw2 is very forgiving though.

[–] PonyOfWar@pawb.social 7 points 1 day ago

Huh, didn't expect that to ever be a thing. I never played the original GW campaign, only Factions and Nightfall, so I guess this will be a good opportunity for me to finally play it.

[–] treeofnik@discuss.online 7 points 1 day ago

This could be really good…

[–] miguel@fedia.io 4 points 1 day ago

Ok, apparently on steamdeck? Maybe I can give it a shot this time

[–] Mim@lemmy.zip 3 points 1 day ago

So some UI and audio updates?

Nice, have been wanting to play a bit again for a while now. :D