this post was submitted on 27 Oct 2025
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AnarchyChess

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Holy hell

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[–] sp3ctr4l@lemmy.dbzer0.com 4 points 3 weeks ago* (last edited 3 weeks ago) (4 children)

Has anyone ever made something like a uh, sort of stamina/mana system for chess?

Like what I mean is, both players start with say 10 move/logistics points.

Different pieces cost different amounts of move/logistics points to move, and then uh, your move point pool replenishes by some amount on your next turn, maybe by some calculation of getting back more points the less units you have on the board.

You could also make that more nuts by allowing multiple units to be move in one player turn, with some kind of climbing cost penalty for each move after the first.

So you could blitz, but then basically be stunlocked for your next turn.

[–] niartenyaw@midwest.social 2 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

this feels pretty similar to what you're describing https://youtu.be/y7VtSK23_Jg

Edit: for those who don't want to click youtube, the person designs a chess board to play real-time chess. each piece has a movement cooldown enforced by the board which uses magnets to restrict you from moving pieces while they are on cooldown.

[–] sp3ctr4l@lemmy.dbzer0.com 2 points 3 weeks ago

Well thats fucking neat on an engineering level alone, damn!

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[–] subignition@fedia.io 3 points 3 weeks ago (3 children)

The sniper.

  • It moves like a king.
  • It replaces one of the pawns on the board.
  • If in any direction it has no more than one allied piece directly in front of it (cover), then at least (two? three?) unoccupied spaces between that ally and an enemy piece, it can take aim at an enemy piece.
  • The next turn, if those conditions are still true, it can fire, capturing the target piece.
  • An enemy piece adjacent to the target piece that could move into the line of fire can be sacrificed to take the bullet instead, though.
[–] Malgas@beehaw.org 1 points 3 weeks ago

This is somewhat similar to cannons from xiangqi, which move like rooks but can only capture by leaping over another piece on the line of attack.

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[–] hakunawazo@lemmy.world 3 points 3 weeks ago

My take: Just add time and different scenery.
Some pieces couldn't move at night. Some could only move on grass land, some other only within woods or rocky mountains. And then there is a catapult where you can shoot pieces randomly back on the board.

[–] _stranger_@lemmy.world 3 points 3 weeks ago

The Tank

Replaces a knight

moves like a rook, captures like a pawn.

can't be captured except by a knight or a tank.

[–] helix@feddit.org 2 points 1 week ago

Maybe it starts out on e4 and the current player can decide to either move one of their pieces or the singular beaurocrat.

[–] someguy3@lemmy.world 2 points 3 weeks ago* (last edited 3 weeks ago)

I swear I once read about a variant called The Jack with a new piece called a Jack. Can't find anything online about it and don't remember what it did.

[–] j_0t@discuss.tchncs.de 2 points 3 weeks ago

Maybe the Capablanca's idea could be a good solucion to avoid draws in classical chess, a piece caoabke to make a checkmate by itself, I mean, it only make sense for high level games, fortunately with chess 960 (ramdom chess) the opportunity of innovation and emotion is there.

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