I want a piece that can push other pieces, friendly or not
AnarchyChess
Holy hell
Other chess communities:
!Chess@lemmy.ml
!chessbeginners@sh.itjust.works
The Cardinal.
Unending has a bunch of piece-pushing (and you must get enemies to push each other for you to survive)!
The Priest. It moves like a bishop, but it can only capture pawns (doesn't matter which team, pawns from his own team are fair game for the Priest). The US is weird, they call it "the republican".
Call it the Pedo not the Priest. Same function though.

Can it perform an il vaticano with a normal bishop?
Yes, and normal bishops don't consider it an ennemy when it eats pawns of the same color
I'd go with a more recent classic from Age of Empires, the monk and its "wololo" ability to convert enemies to become your unit. To keep it balanced, maybe it should only be able to convert certain pieces and taking more than 2 turns to complete its conversion as to give the opponent a chance to counter its special move.
EDIT: Totally off topic,but..
I just found out that if you put an evoker in minecraft next to a blue sheep, it'll do the wololo sound and convert it to a red sheep.
Smiling at the bonus content in this post.
The Schemer, moves like a King, but attacks like a Queen. That way it only moves around the board slowly, until it can strike. Escape is tricky as it can't move fast when not attacking, so it needs to enlist the support of other pieces to cover it's moves.
It should start in place of the King's bishop, whispering intreague in his ear.
So for example: A Knight is 5 spaces away. The Schemer can move 5 spaces to take it, but if it doesn't, it can only move 1 space?
That's the idea. Powerwise I figure it falls below the queen, but still has the potential to suddenly attack across the board. The downside being, it's then potentially quite vulnerable as it can only move one square at a time to get away, unless it can attack again.
The Landlord: any square it touches becomes blocked and can no longer be used in the match. It can start from any square and then move to any square adjacent to any square in its domain.
it starts out only being able to move every x turns, but as it gains squares, it speeds up
Exponentially!
There was a chess roguelike I can't remember the name of that actually had a piece like this, except it was a big duck. It was very, very powerful.
Duck chess is honestly a pretty fun variant.
oh damn i forgot about that chess balatro knockoff.
Comparison is the thief of joy my dude! It's best to let people be creative and have similar concepts without calling their work knockoffs
Bureaucrat special move: Red Tape (translates to En Passan't) - When an adjacent piece captures another adjacent piece, there are forms to fill out and reports to write. The capturing piece cannot move next turn.
As written the bureaucrat would be useful in preventing stalemate, which isn’t accurate since bureaucrats cause stalemates.
The Oligarch
While still standing, can force any non-pawn, non-oligarch piece on the opposite side to preform one move on their choice per turn.
The Landlord
Can claim any spot on the board as their own displacing the existing piece there and forcing it to move. If the piece has no viable move, they are just culled.
Bureaucracy is good and this is stupid.
I get what you mean, but I think bureaucracy is an inherently negative term.
I'd say policy and legislation can be good. Bureaucracy is policy that overcomplicates things.
Of course, what people call bureaucracy entirely depends on their incentives. For a CEO anything that makes it harder for him to increase profits (like privacy laws) would be bureaucracy.
You can call it Vogon Chess.
Oh freddled gruntbuggly,
Thy micturations are to me,
As plurdled gabbleblotchits. On a lurgid bee,
That mordiously hath blurted out,
Its earted jurtles, grumbling
Into a rancid festering confectious organ squealer.
Now the jurpling slayjid agrocrustles,
Are slurping hagrilly up the axlegrurts,
And living glupules frart and stipulate,
Like jowling meated liverslime,
Groop, I implore thee, my foonting turlingdromes,
And hooptiously drangle me,
With crinkly bindlewurdles.
Or else I shall rend thee in the gobberwarts with my blurglecruncheon,
See if I don't!
The Heir. Moves like a queen, but only captures as a Knight. Takes the place of the bishop of your choice at the beginning of the game.
If we are modding chess.
Make board 10x10 add two pawns, and add a prince and princess.
Cross between king/knight/pawn and queen/pawn.
Prince moves like knight but only into an unoccupied square, takes like a king, but only moves forward like a pawn, can move back one square when taking.
Princess moves like a queen but only forward, like a pawn.
I never understood the hate on the civil service.
Their job is to implement policy that they never themselves enacted and even their political masters point at them and say, "huh, what can ya do?".
Does it get in the way and slow things down, or does it offer protection to allies while they batttle the opposition?
No but it can sacrifice 4 pawns to replace the king
The spy. It takes the form of one of your pawns but only you know which pawn is the spy.
If the spy kills a piece the way a regular pawn does, it ceases being a spy and reverts to bring a regular pawn.
If you position the spy on one side of an enemy piece with another of your pawns on the other side of it, you can recruit the piece as a pawn on your side (regardless of what class it was)
Kings and Queens are immune to spies.
When a spy is killed, any pieces it recruited are reverted to enemy pawns.
A Checker one, can only capture by jumping straight over another piece, yours included, cannot move otherwise.
Why prevent it from moving without capturing? Why not just have exact checker rules, king-ing and all?
A piece that can capture pieces as if they have not moved a turn ago
Actually a great modernization of the game, the two sides want to wage war or battle over the crown but politics prevents it unless they deal with politicians first.
Also incredibly boring, though.
The Trebuchet...
non-attacking movement is limited to one square,
it cannot attack for one turn after moving or attacking,
it can attack any piece that is exactly 5 squares away,
it returns to the square it attacks from
Does it count as 5 squares away if its 4 in one direction and 3 perpendicular to that?
Emergency teleporter. Once, when the king is in check and hasn't moved from its initial square, the Emergency teleporter may swap positions with the king. Cannot otherwise move. (Unclear what starting position it should have. Maybe b or e 2/7? Maybe players pick in secret before game starts?)
A Freaky Friday piece that can swap with a non-king or pawn piece of the same color still on the board, as long as neither can be captured or can take another piece before or immediately following the swap. Moves and captures like a king.
Has anyone ever made something like a uh, sort of stamina/mana system for chess?
Like what I mean is, both players start with say 10 move/logistics points.
Different pieces cost different amounts of move/logistics points to move, and then uh, your move point pool replenishes by some amount on your next turn, maybe by some calculation of getting back more points the less units you have on the board.
You could also make that more nuts by allowing multiple units to be move in one player turn, with some kind of climbing cost penalty for each move after the first.
So you could blitz, but then basically be stunlocked for your next turn.
Why a stamina pool? Why not individual unit stamina? If a 6/6-stamina bishop flies 6 tiles across the board in a single turn, then it can't move until the next turn; it gradually regains its own energy by +2 spaces/turn, back up to 6.