this post was submitted on 27 Sep 2025
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[–] juliebean@lemmy.zip 27 points 11 months ago (1 children)

i mean, if i was the referee, and they weren't in that architecturally precarious situation, i'd think that's a mighty fine solution to the puzzle, actually.

[–] dfyx@lemmy.helios42.de 9 points 11 months ago

No, no, TTRPGs are all about solving the DM’s convoluted logic and linguistics puzzles that don’t make sense inside the world and have exactly one solution. Not about creative problem solving /s

[–] bjoern_tantau@swg-empire.de 18 points 11 months ago (2 children)

I bet nobody has tried to just open the door.

[–] Zorsith@lemmy.blahaj.zone 12 points 11 months ago

Or just knock. Not the spell, literally knock on the door.

[–] BloodBrandy@ttrpg.network 5 points 11 months ago (2 children)

It was sealed with magic (I had detect magic going) and no handles, locks or visible seals

[–] JackbyDev@programming.dev 12 points 11 months ago

Look, I get it, it's embarrassing to try and pull a push door. It doesn't mean it's witchcraft. Just try pushing!

[–] bjoern_tantau@swg-empire.de 3 points 11 months ago (1 children)

No lock, no handle, how does it open?

[–] BloodBrandy@ttrpg.network 6 points 11 months ago

So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue's cloak, we did the puzzle and the door opened itself

[–] Xanthrax@lemmy.world 17 points 11 months ago (1 children)

The worst one would be a petrified tree. They're a massive cylinder that looks like the roof of the cave, and then it falls loose and smashes you.

[–] Hupf@feddit.org 12 points 11 months ago (1 children)

The cylinder cannot be harmed in any way

[–] Xanthrax@lemmy.world 3 points 11 months ago* (last edited 11 months ago)

That's what wendigoon's great grandad said.

[–] Susaga@sh.itjust.works 15 points 11 months ago
[–] Demdaru@lemmy.world 9 points 11 months ago (1 children)

Aren't stalactites made of soft material?

Just pickaxe your way beside the door. Heck, an axe may work if you don't mind destroying it in the process.

If you have spell for creating water somehow, use Roman technique of making a campfire against wall, letting it warm up and the splashi g it with water to crack it.

There's so many ways to be a menace to DM xD

[–] BloodBrandy@ttrpg.network 3 points 11 months ago

We don't exactly have a lot of time for that though because a war is on

[–] cryptiod137@lemmy.world 6 points 11 months ago

The secure perimeter fallacy strikes again

[–] otter@lemmy.dbzer0.com 3 points 11 months ago (3 children)

How the fuck are they "in" a stalactite?

[–] DarkMetatron@feddit.org 9 points 11 months ago

It could be a extremely big stalactite with tunnels and rooms inside.. Or the characters were shrunken to fit into a normal stalactite with tunnels and rooms inside

[–] NoneOfUrBusiness@fedia.io 9 points 11 months ago (1 children)

I mean, it says "giant" right before it.

[–] CheesyFox@lemmy.sdf.org 3 points 11 months ago (2 children)

where do they serve hollow stalactites, i wonder🤔

[–] NoneOfUrBusiness@fedia.io 12 points 11 months ago (1 children)

Nowhere, you gotta DIY them. Just like houses and, you know, civilization in general.

[–] CheesyFox@lemmy.sdf.org 3 points 11 months ago

aw shoot :(

[–] otter@lemmy.dbzer0.com 3 points 11 months ago (1 children)

Best guess? Directly above hollow stalagmites. 🤷🏼‍♂️

[–] CheesyFox@lemmy.sdf.org 4 points 11 months ago

credible enough

[–] orenj@lemmy.sdf.org 2 points 11 months ago

The dwarven lockpick (Adamantium hammer) is an adventuring staple for a reason; its fun and empowering to pick locks barbarian style.