BloodBrandy

joined 2 years ago
[–] [email protected] 9 points 3 days ago (2 children)

Oh that, so she's been planning this war thing for a while now, it's been the endgame of our current campaign for about 6 years now. I will point out that, as of the war starting, she's actually using two systems.

We have the usual actual D&D battle if the player party actually enters into proper combat, which is largely meant for when we actively move to encounter special units ourselves, which we will be doing next week as we move to try and take out the Countess who heads up the upper markets where slaves are sold.

But most of it thus far as been an overworld strategy game style of battle she worked up for it, where we have units who's HP signifies the number of members in that unit (Barring special units such as our party being one unit, a slime rancher we recruited, the Pirate Queen's crew, etc), and each unit has a set damage number, a set bonus to attack, an AC and a Morale stat, like so-

Moon Warriors-Infantry HP-8 Attack +5 Damage 1 Morale +3 AC 14 Range 1

Slime Rancher-Special HP-10 Attack +7 Damage 1 Morale +2 AC 14 Range 2

Overworld battle is simply attacks of one unit on another, you choose to attack a square in range. For normal units, your damage goes to the least damaged, non special unit in the square (Ala infantry battles), and special units can choose specific targets to press a weakness or go after enemy commander units. If a unit drops below half health, they have to make a morale save or spend the current turn fleeing.

As an example, my party popped up in the middle of the city with our slime rancher and two platoons of Moon Warriors. This means our square had four units. A neighboring square had two Drow units, so our moon warriors attack there and their damage, if they hit, applies to the unit with the least damage, but either the party or the slime rancher can target a specific enemy unit to try and wipe it out with our better range or damage (The party has 3 damage in overworld). This means the infantry battles are more streamlined and the special units can more specifically target weakened units to lessen the number of attacks against our side.

Lastly, at the start of each day is the Tide of Battle roll to determine which side resolves their actions first during the day, with two actions per day (Actions currently are Unit Movement and Unit Attack, other things may become available as things progress)

[–] [email protected] 5 points 3 days ago (4 children)
 

Our party has opened war on the Drow capital city, with a rag tag army of Moon Warriors, Pirates looking to make a name for themselves, Forest Rangers, and our not quite stable party of an Eladrin Warlock with multiple personalities, a half orc barbarian with Wonder Woman's tiara, a panther-halfling hybrid rogue, a Giant Powered Kobold, and a Yuan-ti/Gobling hybrid Bard against the forces of the Drow Nation. Numbers are not in our favor, especially as our allies from the Wizard City can't arrive until we destroy the giant spider golem the city has.

Combat is rough, so our party's opening gambit...is to throw out an egg in the center of the city that becomes a gargantuan Spawn of the World Serpent, then run back to our battle. It spawns with only the golem between it and the Arcane Academy, and next to a giant spider nest spawning giant demon spiders once a day.

The first couple days are a bit rough as the tide of battle is not with us, and the serpent, while destroying a large area of downtown, is taking a lot of damage and missing it's attacks on the mechanical and demonic spiders...

So we throw two more eggs into the mess, and continue on with our battle as the Pirates manage to reach us where our part of the army had come up from the underground, the eastern front is still rough but sorta even, and the center of town has had a kaijuu battle going for half a week now.

[–] [email protected] 2 points 2 weeks ago

So we're at the start of a war where, thanks to saving a GOO Warlock and getting help from her connections, we're coming up from the sewers closer to the middle of town while allies attack from opposite sides of the Drow capital.

While our 160 soldiers went off to secure the borders of the market district as our safe house/staging point, my party (5 level 12 characters, a Half Orc Berserker Barbarian, an Eladrin Celestial Warlock, a part panther Halfling Scout Rogue, a Kobold Rune Knight Fighter, and a Half Goblin/Half Yuan Ti Glamour Bard) stayed behing to go through the 50 CR1/4 Drow warriors in the area we're in as the war is kicking off.

Yes, I know they're they're only CR1/4, but because their HP was just high enough, this actually did end up being more efficient as I was trying to conserve resources as it may be a bit before we can short rest.

As it stands, my Eldritch Blast is 1d10+4 per dart, and these guys had 13 HP, so any given dart on it's own had a high chance to not secure a kill if I was going one dart per enemy.

With Green-flame Blade, my initial attack would be 1d6+4+2d8 and the rider would be 2d8+8 (since Radiant Soul can add my CHA to fire damage spells when cast, I could have added it to either but kept it to the rider). This just ended up being a more consistent damage in the amount I needed, and the total max is about the same, just split between two targets

 

Not a huge achievement, but I went the whole battle with relatively minimal resource usage

 

So in today's session my group set out to what may be the final battle of the campaign, a war to dethrone a Drow Matron. Given my character, an Eladrin with multiple personalities (One for each season) does not need a full 8 hours for a long rest, I set out in the middle of the night for each of them to make a prayer to a god before we then gave a final prayer to our celestial patron.

Spring gave prayer to the Elven God of War and Order, and was surprised that we ended up with a Chainbreaker Scimitar (A +1 Scimitar that also gives advantage to break chains, manacles and similar bindings, and such things are vulnerable to it's damage).

Summer gave a prayer to the church of Macho Man Randy Savage, and made friends with the cleric on duty.

Autumn gave prayer to the trickster Gnome god, getting a flute and well wishes from the nice old lady at the temple.

And Winter gave prayer to the dwarven god of War, getting a one use blessing that gives the target a lot of boons for a minute).

Then on our second day at sea with pirate friends, en route to war, my character decides to play the flute for their girlfriend.

Then the DM asked me what my spell save DC was and rolled a wisdom save...

So I have learned I have a flute that casts confusion centered on me (I am immune) as long as I play it (Once something makes the save or has the spell end on it, it's immune for a day)

[–] [email protected] -1 points 8 months ago (1 children)

So...Just have curses be permanent? Why?

 

Our party has been investigating the Church of the Macho One (aka the Church of Randy Savage), which is our Paladin's Church, after receiving information of a demon that our paladin ticked off a long time back, had been influencing things and may be linked to the death of the previous head of the church.

After a short investigation, dispelling an illusion of the Paladin's parents, and checking the guard records, the captain of the church guard drops his cover and attacks us and the new Macho Pope. However, as the Captain screamed his head off as the lair actions triggered, I, being closest to her, noticed odd whispers around the Macho Pope.

Turns out she was the demon in question under Shapechange. The fight dragged on and we had a couple close calls, with the Paladin having to counterspell a Power Word Kill, the Rogue avoiding being plane shifted to the Abyss, and the Bard dropping a Fire Storm from her instrument to take out the guard captain.

The Demon, a powered up Marilith, was drawing power from a gem that she had captured holy souls in, which lead my Warlock to take the initiative in summoning an Arisen Nightmare (A celestial Nightmare with all it's Fire replaced with Radiant) and gave him the duty of breaking the gem. Overall he only got one hit in on he because he missed his others, but that one hit was a crit with most of the damage being Bludgeoning, which the gem was vulnerable to.

The party followed suit, including the Barbarian who was grappled in the Marilith's coils and eating a lot of damage herself, but managed one last crit on the Gem, which shattered it and caused 85d6 Radiant to both her and the Demon, ending the fight and us having to quick Revivify the Barbarian.

1
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Tonight in D&D: We preside over a peace talk between Dwarves and Shadar-Kai, I tell one ~~Evil~~ Morally Questionable pair of lesbians about another pair of ~~Evil~~ Morally Questionable pair of lesbians they can be friends with, and the possible benefits of said friendship.

We learn that the old Pope of Macho Man Randy Savage, who we thought was alive but in containment after being mind controlled by the Yellow Diamond, is actually dead and the current Pope of Macho Man Randy Savage is either controlled by, possessed by or working for an Arch Demon. Said new Macho Pope is also possibly the reason the followers of Macho Man Randy Savage are having trouble with their powers, and is not only in control of our Paladin's family fund but may have killed his parents, who were also supposed to be in containment.

This brings about long term effects of my original character, a Tabaxi Rogue, keeping a magic book out of the hands of a Tiefling Warlock Mob Boss (Who was the cousin of our Paladin), it falling into the hands of a party member who became a servant of this archdemon, dying and the archdemon getting a vendetta against out paladin.

And as the day comes to an end, my Eladrin's spring personality keeps from screaming, goes to her room with a drink, says a prayer and just spends time with her familiar.

 

This week our group engaged a group of devil worshiping centaurs and a Bone Devil they had summoned who had escaped us a couple weeks ago.

My warlock kept out of range of most of them by dint of riding a special Figurine of Power that is an Arisen Nightmare (a Celestial Nightmare, just replace Fire with Radiant, give it wings and take away the Ethereal Step ability), most of our group had Fly on them and the Bone Devil went down quick because of a Holy Avenger crit from the paladin.

After that though, with civilians of the herd starting to sacrifice themselves to the blood pond, the paladin (Of Redemption, afraid of losing his oath) and the rogue (Not wanting to kill kids) tried to talk things down. The dark priestess was hearing none of it and just wanted us dead.

Pretty soon four adults and a child had unalived themselves into the now black and bubbling pool, the priestess was dead and growing into some sort of gnarly tree, and our barbarian half orc was dead. The rest of the group started to flee, but my Warlock had a couple remaining desperate attempts in that I had a couple of scrolls of Guiding Bolt in my pocket.

With a prayer to the Sun God and the Nature Goddess, my DM allowed me the first try and after a religion check, a damage roll and a D100, a bit of the pond purified, but that didn't last long and top of the next round, a visage of the Archdevil of the Fourth Circle came up, anointed a new priestess, inflicted fear on our bard and my steed (They were the only others in range and I passed the saving throw) and slumped back into the pond.

My steed, frightened, used it's next action to dash the fuck out and the Bard did the same. The steed carried me a good distance before passing his fear check to break it, and we decided we had to do something about it, even as the rest of the group was hauling ass to both get away and get the Barbarian revived.

The steed swiftly carried me back to the spot we had just been and joined me in prayer, adding the God of Protection and Goddess of Justice on his end, and with another religion check, a damage roll and a D100, the pond was wholly purified, if only for a moment, before evaporating, leaving behind a red stained crater, and a momentary visage of a devil who's summoning we'd apparently interrupted and who got a good look at me before fading back to the Hells


Blood Pond image clipped from - https://www.deviantart.com/skvor/art/Dark-Pond-635218185 Trident Throw clipped from video "Myth's Bad End"- https://www.youtube.com/watch?v=euPfAilSpuU

 

Watching a documentary on Tubi, and this quote seemed applicable to another meme I'd made in the past.

Documenary is "Lost Soul: The Doomed Journey of Richard Stanley's Island of Dr. Moreau"