this post was submitted on 16 Sep 2024
3 points (100.0% liked)

rpg

3673 readers
28 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS
3
D&D is anti-medieval (2016) (www.blogofholding.com)
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
top 4 comments
sorted by: hot top controversial new old
[–] [email protected] 3 points 7 months ago (1 children)

IMO, the big American bias in heroic fantasy RPG including D&D is how empty (most) settings are. If you travel (nowadays by car) in rural Europe, you'd find village every 5-10km, turns out that people walking to their field don't like to spend more than 1h commuting. While on some high fantasy map, you have like 3 day of walk through a dangerous forest, or an endless plain without much settlements.

Also it's worth mentioning that many European major roads/highway have been built at first by the Roman, and have been modernized through history. So again, middle age wasn't as empty, salvage as many D&D settings. Which indeed looks more like frontier era US.

[–] [email protected] 0 points 7 months ago (1 children)

And America wasn't actually empty frontier, either. It was full of the native people that had been living there since time imemorial, and the ex-europeans slaughtered and plagued their way through.

[–] [email protected] 1 points 7 months ago

@sirblastalot @Ziggurat And it's pretty clear that orcs and goblins and such started out as the stand-ins for those Natives.

[–] [email protected] 2 points 7 months ago

Interesting take. I look at it as less “anti-medieval” and more anti-government. Gygax was a libertarian and it grew out of wargaming. Gygax just wanted a world where he could fight dragons and didn’t bother to do the world building of an economic or political system. I think this was more out of disinterest in the topics rather than as a political stance.