Diablo 1. I have a hard time playing the game anymore, it's super clunky, but the guitar music from the overworld fucking slaps
Video Game Art
Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.
This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.
The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.
- All rules of the parent instance apply. That is, sopuli.xyz
- Include the name of the game your post is associated with in the post title.
- If your post is fanart, include a link to the artist in post body, if you can. You may also ping @[email protected] to have it attempt to find the source for you, and provide it in a comment.
- MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
- No generative AI art.
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Agreed. The Tristram theme has no business sounding as good as it does. I
Anima Flux has a sick soundtrack! Caught myself playing longer just because those tracks are straight fire
Nier Automata
The soundtrack is integral to the experience.
The credits sequence, IMO, is the current high for games as a medium.
When the chorus kicks in on end of yorha, after you ask for help, still gives me goosebumps.
Not normally that kind of person, but the way all aspects of design, music, story, and user input collide make it the most impactful experience I've ever had in a game.
As spoiled by the picture I chose for the post, my pick is Katana Zero.
Each stage has its own track, and it is not just background noise. Zero carries with him a walkman, and each level begins with him pulling it out at putting his earphones in, then starting the track as the name of the song appears on screen.
Whenever Zero isn't himself listening to something, any music heard is environmental, like the soft background music of a hotel lobby, or the annoying low tones passing through the walls from a party at the neighbors.
If you're a fan, and didn't know, there is an expansion coming to Katana Zero. It's been teased with a few gameplay clips, and a new OST track.
Yeah Katana Zero is crazy good, I've had Meat Grinder (Ludowic) on repeat for so long, that song is just perfect in terms of beats to focus to
World of Warcraft vanilla had an amazing score. Still brings chills to my spine. But that might be nostalgia.
Is it cheating to say Crypt of the Necrodancer?
Must move to the music's beat, and the music itself is by Danny Baranowsky (other works include the original PCl soundtracks for Super Meat Boy and Binding of Isaac)
Nah, that's exactly the type of game that's a right answer.
Doom 2016
Oh. Just actually read the body of your post!
I mean it's a damn good pick.
Terraria and Stardew Valley
Castlevania: Symphony of the Night. That game is damn near flawless.
Castlevania music is a style of its own. Love that stuff.
Deus Ex Mankind Divided.
Rain World.
Super Metroid.
I'll second Nier Automata. There aren't even any words in the lyrics, it's amazing.
Nier Automata. There aren't even any words in the lyrics, it's amazing.
Except for the "final" track, "Weight of the World", which is just amazing and chilling, especially in the context of the game and lore if you make it to the end of true ending e. Apparently the Japanese version uses a take where the vocalist started crying during it, and in the English version you can hear the vocalist struggling towards the end.
And there's the one track that's name escapes me with the robots chanting "become as gods".
A lot of the other tracks have chanting, but it's intentionally not in any language, despite every track having a pretty heavy emotional feel to it.