this post was submitted on 06 Jul 2025
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[–] Almacca@aussie.zone 2 points 12 minutes ago

"... curtail developer choice" - This from a bunch of people for whom the term 'executive meddling' was created.

[–] JackbyDev@programming.dev 11 points 2 hours ago

Uh, yeah, that's the point of all regulations. To make you not pick bad things.

[–] Doorbook@lemmy.world 5 points 2 hours ago

When you work hard to create a consumer economy, the first rule is, don't piss off the consumers!

[–] Shanmugha@lemmy.world 30 points 6 hours ago* (last edited 6 hours ago) (1 children)

Developer choice, ha-ha, very funny. I am not familiar with the industry and still feel safe to bet most of them (edit: actual software developers making games) just want to get enough money for doing what they can do without too much stress/disgust and also most of them don't have a desire to see their work die just because some manager decided it is time to make some other games instead

[–] echodot@feddit.uk 4 points 2 hours ago (1 children)

I bet they're really pissed off with ubisoft right now. They basically started this whole movement by being so egregious with The Crew. Less than a month before they shut the servers down the game was still on sale for the full price that it had launched with.

Granted it was shut down because it was the most mediocre game ever made but that still isn't an excuse.

[–] Nikls94@lemmy.world 3 points 19 minutes ago (1 children)

Tbh when I read of it, being an open world driving game where you can just drive around a very large area, I kind of wanted it. Not as a game, but simply for driving around. MarioKart is too happy for that. I just want to get lost in thoughts while driving.

[–] RedAggroBest@lemmy.world 1 points 17 minutes ago

Gran Turismo has similar stuff and is just better as a driving sim game.

[–] Ulrich@feddit.org 15 points 6 hours ago (1 children)

I don't know why these companies think they can talk their way out of this. No one is buying your BS. Just STFU.

[–] creamlike504@jlai.lu 1 points 7 minutes ago

It's to give talking points to the politicians they paid for.

[–] TheGreenWizard@lemmy.zip 17 points 7 hours ago (1 children)
[–] SaharaMaleikuhm@feddit.org 1 points 30 minutes ago

From the mind of the one Free Man

[–] AceFuzzLord@lemmy.zip 42 points 8 hours ago

Whenever a large games company talks about "developer choice" you know they're referring to one of a few things:

  1. Think of the shareholders!
  2. Think of the rich CEO who adds zero value to the company!
  3. The people don't know what they want and therefore we need to tell them exactly what they want and need!
[–] umbraroze@slrpnk.net 54 points 9 hours ago* (last edited 9 hours ago) (2 children)

This initiative sure would make things more complicated for the game publishers, yes.

Because they're currently not doing the bare minimum.

If they weren't so accustomed to not doing the bare minimum, maybe they would have different opinions! Just saying.

Edit: Just signed the petition. Didn't think this was necessary before because, as soon as I heard of it, Finland was already top of the list percentage wise. But I did sign it, just for the hell yeah of it.

[–] andxz@lemmy.world 10 points 6 hours ago

I agree wholeheartedly and I also signed late while being Finnish.

[–] Klear@lemmy.world 28 points 8 hours ago

It's not just for the hell of it!

Invalid votes will be removed when it's time for the final tally, so the initiative needs a solid buffer to still he over a million after.

There's been a talk of some people using bots to inflate the numbers in a misguided attempt to help the initiative, so every vote is still very welcome.

Also, I kinda want to see just how high Finland can go above the threshold.

Tell your friends!

[–] qarbone@lemmy.world 69 points 11 hours ago (2 children)

Why are publishers speaking for devs about how much choice devs would have? Why not get devs to speak?

[–] Psaldorn@lemmy.world 24 points 10 hours ago* (last edited 10 hours ago)

Because sometimes publishers like to be the ones cuetailing dev choices

[–] MotoAsh@lemmy.world 12 points 9 hours ago* (last edited 9 hours ago)

Because most devs are just codemonkeys implementing what they're told to. This is pure manipulative propaganda from the suits who are already robbing wages from good devs.

[–] 58008@lemmy.world 27 points 10 hours ago (1 children)

"Won't somebody PLEASE think of the ~~children~~ devs!?"

The last refuge of a dying argument 😴

[–] Cornelius_Wangenheim@lemmy.world 28 points 9 hours ago

The devs would probably prefer if their work for several years wasn't thrown in the trash. It's the publishers and suits killing games.

[–] noxypaws@pawb.social 47 points 11 hours ago (1 children)

Curtailing developer choice is rather the point, no?

[–] lordnikon@lemmy.world 26 points 10 hours ago

Yeah just the choices that fucks over paying customers. They are saying they would like to keep doing that and this laws would curtail that.

Will someone think of the poor shareholders? /s

[–] Empricorn@feddit.nl 51 points 11 hours ago (1 children)

Giant corporations have proven no amount of profit is too much. There needs to be some guardrails. And some form of preservation of the games your loyal customers have enriched your company to access.

[–] lordnikon@lemmy.world 8 points 9 hours ago

It's almost like government was made to create and enforce those guardrails.

[–] bungle_in_the_jungle@lemmy.world 130 points 13 hours ago (1 children)

Lol. We're gamers. We know that if we encounter enemies we're going in the right direction.

[–] Railcar8095@lemmy.world 54 points 13 hours ago (2 children)

Still trying to find the right direction on animal crossing.

[–] FooBarrington@lemmy.world 40 points 12 hours ago

Towards the bees!

[–] Gonzako@lemmy.world 24 points 12 hours ago

paying your debts. The game breaks as it cannot speculate anymore on your debt

[–] rumba@lemmy.zip 4 points 6 hours ago (2 children)

All games become subscription only in 3..2..

[–] SaharaMaleikuhm@feddit.org 2 points 25 minutes ago

Let them try. Most game will utterly fail with that approach and I would love to see that.

[–] nexguy@lemmy.world 3 points 2 hours ago

Subscribe to see how the countdown finishes!

[–] skisnow@lemmy.ca 104 points 13 hours ago

"curtail developer choice" is such a weak argument because you could equally apply it to literally every piece of regulation ever passed. Of course it curtails choice, that's almost the dictionary definition of an industry regulation.

[–] kemsat@lemmy.world 58 points 13 hours ago (6 children)

If it means developers won’t make “live-service”/trash games anymore, we should hasten the SKG movement.

[–] RonnieB@lemmy.world 26 points 11 hours ago (1 children)

FPS games with community servers coming back is my dream

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[–] pyre@lemmy.world 50 points 12 hours ago

they say "developer choice" because they know those words have positive connotations but what they mean is "publisher greed"

[–] TabbsTheBat@pawb.social 283 points 16 hours ago (12 children)

Companies would still be cutting flour with chalk if they had their way. "It's limiting blah blah blah" that's the point you corpos, consumer rights are about the consumer not the bottom line

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[–] Decq@lemmy.world 231 points 15 hours ago (47 children)

This is just pure fabricated bullshit. They themselves started limiting options. Remember the old days where you could host your own server with basically any game? They took that away, not us. So they themselves are 100% responsible for this 'uprising'. Besides they could just provide/open-source the backend and disable drm. Hardly any work at all.

But of course it's not about that. They just try to hide behind this 'limits options' argument. But they simply don't want you to be able to play their old games. They want you to buy their latest CoD 42.

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[–] sugar_in_your_tea@sh.itjust.works 71 points 14 hours ago (7 children)

The original article completely misrepresents the initiative:

We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws.

Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

...

Stop Killing Games is not trying to force companies to provide private servers or anything like that, but leave the game in a playable state after shutting off servers. This can mean:

  • provide alternatives to any online-only content
  • make the game P2P if it requires multiplayer (no server needed, each client is a server)
  • gracefully degrading the client experience when there's no server

Of course, releasing server code is an option.

The expectation is:

  • if it's a subscription game, I get access for whatever period I pay for
  • if it's F2P, go nuts and break it whenever you want; there is the issue of I shame purchases, so that depends on how it's advertised
  • if it's a purchased game, it should still work after support ends

That didn't restrict design decisions, it just places a requirement when the game is discontinued. If companies know this going in, they can plan ahead for their exit, just like we expect for mining companies (they're expected to fill in holes and make it look nice once they're done).

I argue Stop Killing Games doesn't go far enough, and if it's pissing off the games industry as well, then that means it strikes a good balance.

[–] Shanmugha@lemmy.world 2 points 6 hours ago

Yeah... The abstract (sorry, will read article a bit later) is bunch of nonsense to me (in respect to what is written, no offense to you):

  • online experience commercially viable? The fuck they are talking about? Yeah, I know what is meant, but they would get fucking F in school for expressing thoughts in such a nonsensical way

  • protections against illegal content would not exist on private servers? Really? Like only your company's servers can run that? What, you write them in machine code directly? Or is it all done manually? Anyhow, just release source code and it will be up to community to find a way to make it run

[–] Natanael@infosec.pub 36 points 13 hours ago (10 children)

And "would leave rights holders liable" is completely false, no game would have offline modes if it did

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[–] Korhaka@sopuli.xyz 19 points 11 hours ago

Yeah, because the choices they have now is working great for quality games...

[–] fluxion@lemmy.world 19 points 11 hours ago

Yes, it curtails you from making absurd choices about how to fuck customers out of the money they paid for your games

[–] LovableSidekick@lemmy.world 15 points 11 hours ago* (last edited 11 hours ago)

Backpedaling to "defending creators" - that's a bold move, Cotton.

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