this post was submitted on 03 May 2025
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We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[–] [email protected] 6 points 16 hours ago (2 children)

Just started playing a simple isometric game called Tunic. It's cute, and you play as a little button mashing fox creature with a sword in a language that's gibberish as you find hidden paths in the isometric style. It's frustrating for being so simplistic, because the hidden paths are hidden. I kinda like it so far tho. Just simple, relaxing, chill music, and cute AF artwork.

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[–] [email protected] 12 points 20 hours ago (1 children)

Control had me wandering around.

[–] [email protected] 5 points 18 hours ago (2 children)

That's one of the best games I've played with one of the worst map designs I've ever seen.

[–] [email protected] 4 points 18 hours ago

I actually gave up because I was lost in an office most of the time.

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[–] [email protected] 5 points 16 hours ago

Try Platoon on the NES, you get bombarded by ennemies while you have to find your way through this abomination of a maze!

[–] [email protected] 9 points 20 hours ago (2 children)

This is an extremely specific situation in a game, but...

In World of Warcraft, back in the day, there was a dungeon in Outland, I believe it was Helfire Citadel. It wasn't particularly hard, but if you died, you were screwed. The way dungeon deaths worked was your spirit would spawn in a graveyard out in the regular world, and you would have to run your spirit ass back to the dungeon entrance to respawn. But finding the entrance to Helfire Citadel was so difficult I told the group if they don't rez me, they'd have to just kick me, because I'd never make it back in. It was awful.

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[–] [email protected] 9 points 22 hours ago* (last edited 21 hours ago) (2 children)

I would say many games with procedural generated worlds, like Minecraft, No Man's Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.

There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.

And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.

Some games have a very labyrinthine level design, where it also isn't really clear what to do next, like Dark Souls, Subnautica, etc.

Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.

[–] [email protected] 2 points 15 hours ago (1 children)

Open ended games, like Minecraft and NMS , can be really hard for people who only play 'on rails' type games to wrap their minds around. 'Whats the point?', the same one as in living your life.
Also, personal opinion, Stanley Parable is NOT a game. It is a walking simulator with a bunch of bad philosophy thrown in.

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[–] [email protected] 8 points 21 hours ago* (last edited 21 hours ago) (1 children)

Metroid and Legend of Zelda I and II for NES.

[–] [email protected] 5 points 21 hours ago (1 children)
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[–] [email protected] 12 points 23 hours ago (1 children)

The old text adventures where being able to solve a puzzle required hitting the right words. "Oh, twist, not pull."

[–] [email protected] 8 points 21 hours ago (1 children)

Dear God those text parser adventures. I remember playing Hugo's House of Horrors and trying for the longest time to remove some screws from a grate.

Okay screws np.

UNSCREW SCREWS

I don't know how to do that.

REMOVE SCREWS

I don't know how to do that.

Reeeee... Turns out it only responded specifically to UNDO SCREWS

[–] [email protected] 5 points 21 hours ago

It is like a game designed by a bitter English teacher.

[–] [email protected] 40 points 1 day ago (3 children)

Ecco the Dolphin is literally impossible without a guide.

[–] [email protected] 16 points 1 day ago

designed that way to make more money on people renting it over and over to try and beat it IIRC

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[–] [email protected] 10 points 23 hours ago (5 children)

For me it's always been Zelda games.

[–] [email protected] 1 points 15 hours ago

I spent so long on the 3DS in ocarina of time just running all over the entire map not sure how to progress, I eventually gave up. Those stupid boulders are supposed to give you tips but idk I just couldn't figure it out back then.

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[–] [email protected] 39 points 1 day ago* (last edited 1 day ago) (3 children)

Morrowind.

Can you find this person whom wandered off into the ashlands? They went east-ish.

I've spent more time than I'd like to admit in the Construction Kit to find out where in Vivec's name I had to go this time. Usually it turned out I just barely missed the person or location I had to go before starting an hourlong search.

But despite that still a game I deeply love.

[–] [email protected] 12 points 1 day ago (1 children)

Jesus, the finding people thing was tough, but finding the quest item that I had already looted from a grave and either dropped or sold to a random merchant? Game ending, man.

[–] [email protected] 10 points 1 day ago (1 children)

This was me lmao. On my first playthrough of Morrowind as a teenager I dicked around and did everything except the main quest for ages. Around level 18 I decided to actually progress the main quest. Hasphat, check. Arkngthand, no sweat. Talk to Sharn Gra-Muzgob, she says to fetch the Skull of Llevule Andrano. Cool, go to Andrano's tomb, looks kind of familiar. Where is the Skull of Llevule Andrano? Cause it sure ain't here in his tomb. Whoopsie.

Never found the skull, never progressed the quest, had to start a new character to actually experience the main story. I wonder how many potential Nerevarines failed to ascend due to missing minor quest items. Wish I could ask em that inside the Cavern of the Incarnate.

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[–] [email protected] 14 points 1 day ago (1 children)

That's what I like about the game. The NPCs tell you where to go to the best of their ability, and you follow to the best of yours. I like it a hell of a lot more than quest markers.

[–] [email protected] 10 points 1 day ago* (last edited 1 day ago) (1 children)

There is at least one occasion where NPCs just straight up lie to you in quest directions though. I can't think of it off the top of my head but I remember it existing because I complained about it on a forum.

On one hand - great worldbuilding! "Local dumbass gives you bad directions" is a funny and memorable point on top of what might otherwise be a forgettable side quest. On the other hand, I spent the better part of four hours looking for whatever egg mine or ancestral tomb or whatever it was he asked me to find before getting fed up and having UESP tell me "lol no actually it's off in this complete other direction", and I'm pretty sure I assassinated that NPC after I turned in his quest.

[–] [email protected] 5 points 21 hours ago

Yeah I remember some fuckin guy said you can find the herb east of balmora. Que an hour long search and epic journey for the ages only to finally read a guide that says the guy lied

[–] [email protected] 18 points 1 day ago

The number of times I totally overshot distance based on the quest description and ended up in the Ashlands....

[–] [email protected] 69 points 1 day ago (9 children)

That's my experience with 99% of old school point and click games. At some point in every one it devolved into me running in circles and trying every item on every object.

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[–] [email protected] 12 points 1 day ago (3 children)

Subnautica and Hollow Knight spring to mind

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[–] [email protected] 18 points 1 day ago (3 children)

You want the absolute "guide damn it" example? Try playing the OG Dragon Quest games. They're nonlinear by nature and there's a spot in 2 (or was it 3) where you need to literally check an unmarked floor for an item. No indicator, save maybe a vague NPC dialogue in another part of the planet that didn't get adequately translated in English so you're truly aimless.

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[–] [email protected] 20 points 1 day ago (3 children)

Final Fantasy 7 has a lot of mini versions of this moment because the level art is rarely distinguished from the actual terrain you can interact with so sometimes you kinda get stuck until you realise that this time that little ramp is actually something your supposed to walk up rather than un-interactable scenery like all those previous times.

[–] [email protected] 6 points 18 hours ago

There is a setting you can enable to make entrance and exit visible if I remember correctly

[–] [email protected] 5 points 21 hours ago

in the development a lot of stuff got cut too so there was art meant to be interacted with that ended up not being

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[–] [email protected] 3 points 19 hours ago (1 children)

Most recently it's Clair Obscur Expedition 33. There's an actual overworld map but you need to get your bearings in area maps and dungeons because there are none. You'll have to use local landmarks to get around, find clues for hidden areas, and the direction you actually need to go. I've spent hours in single areas just getting lost admiring the design and artwork.

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[–] [email protected] 8 points 1 day ago

It feels like such a silly example now that I know the game, but tales of symphonia made me give up for about three years before coming back and beating it. There's a section where you're supposed to go to a specific city to progress, but there's a semi-secret long way around that lets you experience a different character's story early. Well, I somehow sucked at following directions and went the semi-secret way, and then couldn't figure out how to get ANYWHERE that let you do anything. I wandered around the same continent for several months (playing a few hours a week) before moving on.

[–] [email protected] 40 points 1 day ago (11 children)

Zelda: Link's Awakening on the GameBoy Color in the mid-90s. I got to the second temple, and was totally stuck - to progress I needed to learn to jump, which I inferred was in this temple, but I just couldn't figure out where it was.

Wandered all over the available map, which of course was constrained due to lacking the jump skill and other story-driven tools. Nothing.

Finally bought a game guide, which explained to me that I needed to bomb a wall in one room in the second temple to progress. It was indicated by a small crack, a staple in Zelda games but invisible to me in my first experience with the series.

The cherry on top was that by that point, I didn't have any bombs to break the wall, and I recall that I didn't have the ability to buy or acquire any and had to restart the game to progress past the point where I was stuck.

After that point, Zelda: Links Awakening became one of my favorite games of my childhood. It is hilarious how much frustration it caused me before that realization.

[–] [email protected] 2 points 17 hours ago

Back then on my GBA I got stuck in a Zelda Oracles dungeon for quite some time until I looked up what I was supposed to do. Turns out there was a hint, I had read it, but it was mistranslated and was garbled in my language.

It's supposed to tell you running makes you jump farther. Translated text doesn't mention jumping and instead sounds like a weird nonsensical idiom about "travelling far". Specifically travelling in the sense going on a trip, not just going from place A to place B.

[–] [email protected] 3 points 21 hours ago

When I was 5 or 6, my grandmother got a NES and three games. One was Crystalis.

Me and my two cousins played the game in turns, and we eventually got to the first boss, which was quite an achievement because there are puzzle elements to the game.

We could not beat this boss. Several years later, I have my own NES and I borrow Crystalis. I'm pretty sure I got to that boss again and realized something. Hitting him produced a sound that no other monster had. It sounded like hitting solid glass. I finally intuited that I wasn't strong enough and leveled up to level 3, and wouldn't you know it, I beat the boss.

It's one of my all time favorite retro games. It was so ahead of its time. Worth playing if you've never tried it.

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[–] [email protected] 1 points 16 hours ago

Head Over Heels. Somehow I eventually managed to complete it, after much trial and error.

[–] [email protected] 5 points 23 hours ago

The Outer Worlds is a perfect example of this in the best way possible.

[–] [email protected] 4 points 22 hours ago (1 children)
[–] [email protected] 6 points 22 hours ago* (last edited 22 hours ago)

Came here to say the King's Quest games, but really it's any of the _ Quest titles.

[–] [email protected] 26 points 1 day ago (2 children)
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[–] [email protected] 13 points 1 day ago

Divinity: Original Sin 1. took about eighty odd hours to get to the door that says sorry mate, not enough magic stones

[–] [email protected] 10 points 1 day ago

Animal Well, but that's kinda the point

[–] [email protected] 23 points 1 day ago (1 children)

I actually like those a lot. Just listing some in no particular order:

  • Metroid Prime Series
  • Dark Souls Series half the time
  • Resident Evil 1, 2 and maybe 8
  • Hollow Knight
  • Castlevania Symphony of the Night
  • Outer Wilds
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