this post was submitted on 17 Apr 2025
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Project Moon - Welcome to The City

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All things Project Moon!

Limbus Company Season 5: Oblivion is now live!

Project Moon Games on Steam

Masterpost of all Project Moon stories

Helpful resources

Limbus Company community (inactive, 8 months worth of daily fanart): [email protected]

(Limbus) Team builder & collection tracker (File > Make a copy)

(Limbus) Database of identities

(Limbus) Database of egos

(City) Lore Compendium

Welcome aboard, managers!

founded 2 years ago
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Announcement on Steam.


Hello, this is Project Moon.

We have added a new function to be able to set different fonts for title vs. content texts when using custom fonts. (ex) Set different fonts for ID Skill names & descriptions)

Please refer to the following link for a tutorial on how to apply the custom languages.

[제목, 본문 폰트 별도 적용 방법]

  1. Find the following folder: "LimbusCompany_Data/Lang/(your Custom Language folder name here)/Font".
    ex) If your Custom Language folder is called "lang1", find the "LimbusCompany_Data/Lang/lang1/Font" folder.

  2. Create two new folders "Title" and "Context" in the above directory.

  • Title: For "titles"
  • Context: For "content"

  1. Add the fonts you want to apply in each respective folder.

  1. Run the game.

Also, we are planning to deploy the following fix with our next update.

To be fixed:

  • An issue where, when implementing Custom Languages, custom fonts and official fonts could load in simultaneously next to each other when alphabets or letters that are shared between one of the official languages(KR, JP, EN) and the applied Custom Language are present

We will bring additional changes and improvements to the Custom Language function to help provide a more accessible gameplay experience.

Thank you.

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