this post was submitted on 13 Apr 2025
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solarpunk memes

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Also we're charging full price for an 8 year old Wii-U title, DLC sold separately.

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[–] [email protected] 6 points 1 day ago

I don’t like to defend Nintendo, but from what I have seen they are actually pretty good to their workers. Layoffs almost seem unheard of from them.

[–] [email protected] 44 points 1 day ago

This was after (allegedly) delaying it for years to squeeze out profit, choosing a 2020 chip architecture, cheap joycons again...

Margins gotta go up forever, I guess.

[–] [email protected] 14 points 1 day ago
[–] [email protected] 17 points 1 day ago (2 children)

They just figured out that people will probably still buy their games since they've cornered a very specific market.

[–] [email protected] 18 points 1 day ago

Additionally they're like Apple. They could literally fart their fans straight in the face, people would still buy their stuff. Both their reputation as well as franchises are simply too big.

[–] [email protected] 2 points 1 day ago

They figured that out a long time ago. The tariffs tirade is just another great excuse

[–] [email protected] 10 points 1 day ago

well not nintendo directly, but Square Enix, Bandai and Konami has recently increased wages.

[–] [email protected] 5 points 1 day ago* (last edited 1 day ago) (1 children)

... I recently randomed across 'Spawn Wave' on youtube.

... This guy has absolutely no idea what he is talking about, and I am angry I fell for his clickbait.

'The Switch 2 is more powerful than we thought' is the name of his video.

Foolish, stupid, gullible me... assumed he had some kind of... actually new, concrete information.

Fucking, nope. He manages to spend about 5 minutes reading a spec sheet that's been all over the internet for over 48 hrs now, and he... he opens with 'how can the Switch 2 even run these games?'

... then proceeds to vaguely talk about how chips have gotten more powerful.

... The Switch 2 uses the T239 Nvidia APU. This has been... fairly widely reported on and speculated on for almost 2 years now.

This guy just reads off of these old articles and the official, more vague spec sheet... spending 30 seconds saying each feature is super cool and awesome, somehow without actually explaining... what that feature is, how it works, how its different than some other older tech, what kind of performance would be reasonable to expect...

Nope, new thing is new and cool and neat and better than old thing, technobabble buzzword salad of terms and figures he barely understands.

He describes real time ray tracing as hitting your framerate hard, but we don't know what game is going to use it on the Switch 2.

He then jumps to next next bullet point, DLSS... totally neglects to mention that DLSS is the frame upscaling solution that counteracts the frame rate loss from real time ray tracing... and then says 'people have been questioning if hands on events with the Switch 2 actually show games with DLSS.'

Ok, 5 minutes into this 15 minute vid, he has said... nothing.

'Here's the CPU and GPU frequencies, whatever'

facepalm

'Whoah hey look, GSYNC, that means developers will be able to use VRR and thats good because devs will just know that and be able to design with that feature in mind'

gsync has existed for over a decade and basically every pc monitor has supported gsync, or fsync, or both, for almost that long... and console game devs knowing the features of the consoles they are developing for / porting to has... been the case since consoles existed

'Maybe it'll be 40 frame per second!'

completely baseless speculation

'This one website has been tracking the T239 that had updates and linux distros and stuff'

step aside hannah montana linux and redstar, im switching over to the Nvidia T239 distro

'these frequency specs are just estimates, and even if its off by a single megahertz, its wrong'

facepalm, again

... ok now we are 9 minutes in...

'Is the Switch 2 more powerful than the PS4? Yes, its pretty straightforward I think.'

he says, after giving the most vague and useless breakdown of tech specs i have ever heard

... ok, now its time to spend the rest of the video showing trailer footage for Cyberpunk 2077 and talk about how it will be on the Switch 2.

...

This... fucking guy... spent the early half of his video... having no clue whether or not any games on the Switch 2 would make use of Real Time Raytracing... and DLSS.

... CP77 was basically the most prominent flagship debut of these Nvidia capabilities.

He compares the PS5 handling of cp77 to... his random guess of the Switch 2's handling of cp77... and says maybe it'll be cut down from 60fps to 30 or 40, but it'll make use of variable refresh rate.

... what? the... the ps5... renders ... on your... your tv... the switch 2 vrr ... refers only to the Switch 2's built in display... ???????

I guess I hope you already have a tv you bought in the last 2 or 3 years in your living room, otherwise you're looking at upwards of $1500 for a new living room sized TV, Switch 2 fans!

But hey its fine, its not like anyone is fretting over the Switch 2's price point or anything.

... Oh also basically no TVs that support VRR ... go below 48 or 40 hz. So... uh... that's gonna be quite a lot of upscaling and lowered graphics settings to run at a minimum of 40 or 48 hz/fps ... at 4k.

... Anyway, I just tuned my graphics settings for CP77, after installing decky frame gen and cryoutils, and I'm getting an average of 60 fps on my Deck in the benchmark, settings mosty high and medium, a few on ultra, a few low or off, quality mode for FSR 3.1 and it's framgen, at the Deck's 1280 x 800.

Ah but shucks, no ray tracing =(

I wonder if Switch 2 CP77... will even have a settings menu rofl.

[–] [email protected] 8 points 1 day ago (1 children)

I recently randomed across 'Spawn Wave' on youtube.

Well there's your problem. ᕕ(ᐛ)ᕗ

Years back he did some decent teardowns of hardware, but at some point he switched to doing 20 minute daily(?) videos about mostly nothing, just regurgitating news blurbs and random-ass speculation. Not worth anyone's time.

[–] [email protected] 1 points 1 day ago

I'd never even heard of this guy before and am... basically just ranting... grrr lol

[–] [email protected] -1 points 1 day ago (1 children)

N64 games were way more expensive than this accounting for inflation and everyone was fine with it from what I remember

[–] [email protected] 6 points 1 day ago* (last edited 1 day ago)

N64 games also came on physical cartridges with expensive (at the time) ROM chips on them. Even a tiny 256MB chip cost hundreds then. Discs and digital distribution costs pennies. Flash storage is dirt cheap. Bandwidth is abundant. Games may have larger budgets now, but they've never been more profitable, thanks to microtransactions and DLC.

Furthermore, inflation doesn't scale 1:1. There is no justifiable reason to increase the base price of games. They're so profitable these days that free-to-play is a sustainable and highly successful businesses model.

If anything, games should be cheaper now. There is no excuse.