this post was submitted on 18 Jan 2026
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Dice are pretty much synonymous with RPGs, but there are a few rare systems that forego them altogether, like Castle Falkenstein.

What are some other systems that don't use dice? Are there any that completely remove luck/random chance on "important player actions"?

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[–] Ziggurat@jlai.lu 2 points 5 hours ago

Nobody talked about Castle Falkenstein which used playing cards instead of dices.

An interesting stuff is that you know your hand, and choose which card to play. So let's say you have an Easy success, A success if you have a good-skill and a guaranteed failure for the scene. How do you manage-it ? It has interesting game-play consequence both tactically and narratively but it stayed pretty uncommon