this post was submitted on 28 Dec 2025
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I'm completely confused by why they seem to think it's impossible to have coding errors in rust. I'm also confused as to why they seem to think that errors are actually a problem. You get them you fix them. Who cares about what language you do it in.
This stinks of somebody who's been in the industry for about 2 years and now thinks they're hot shit.
If the language makes common but dofficult to deal with error impossible, that's nice. Not critical, but nice.
If the language introduces easy to make and hard to deal with errors, that's an issue. Not a deal breaker, but an issue.
The idea does exist, but it's stated with way more confidence and finality than it deserves. That's social media I guess.
I still don't accept the fundamental core point of the arguement which is that rust necessarily makes it impossible to commit certain errors. Rust has its rules as such as only programming language does but that doesn't mean that mistakes are impossible.
The vast majority of errors are logic errors not memory leaks in standard functions.
Memory leaks are often difficult to deal with, and many contemporary languages basically encourage them. I know many applications that suffer significant performance issues due to memory leaks, and way too many that simply don't care about memory footprint.
A language that treats memory management differently from the start makes all these problems much easier to deal with, if they appear at all. The real question is if the other costs of using the language are worth the somewhat niche performance gains.