this post was submitted on 21 Nov 2025
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Tip of my Joystick - Find games by describing it.

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This community is to find that game you can't remember. Like it's on the tip of your tongue.

This community is mainly for finding a specific game title. If you are looking for game suggestions, !videogamesuggestions@lemmy.zip is the place to be.

If you want to post, use this syntax: [Platform][Estimated Year] A short description of the game.
Example:
[NES][1980]A man jumping on mushrooms

You can add a longer description in the Body. Preferably according to the template in the rules.

This syntax and our template further down makes it easier to find your game, so please use it.

If your game is found, change the title by adding [Solved] in front of the title, and the game name. For example:
[Solved][NES][1980s] Super Mario Bros.
If you're not sure about any of the details you can add [Unknown] instead.

Rules:

  1. One game per post
  2. Mark your post if it's solved according to the above syntax
  3. Try using this template when posting:

Platform(s):

Genre:

Estimated year of release:

Graphics/art style:

Notable characters:

Notable gameplay mechanics:

Other details:

Other related communities:
!askgaming@piefed.social
!videogamesuggestions@lemmy.zip

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Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren't just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.

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[–] SkyezOpen@lemmy.world 9 points 5 months ago (2 children)

It's surprisingly decent. I avoided it because I really don't like isometric games and it seemed really janky for a modern title, but it was pretty fun once I got the hang of it. Unfortunately it's not quite finished and missing a decent amount of features. The next beta adds a ton to the game but multiplayer isn't stable yet and thus isn't available without mods, which is unfortunate because the game is much better with friends.

If the game is the sort of thing you're super into, it's worth picking up now. Otherwise waiting for the stable beta 43 would probably be the play.

[–] RightHandOfIkaros@lemmy.world 8 points 5 months ago (1 children)

To be fair, calling Project Zomboid unfinished is like calling Dwarf Fortress unfinished. Zomboid's feature set in its current state for Build 41 is already much higher than the feature sets of a lot of "finished" games on the market, so even though the developers consider it unfinished, an average player could have a hard time seeing it as unfinished.

If an update dropped that said something like:

  • Fixed a bug where cats would get sick and die inside a home causing all of the home's inhabitants to die because the cat ate the eyelids of a fish that was swimming in poisoned wine 17 hours beforehand

That's the kind of update you expect from a game like Dwarf Fortress, Cataclysm Dark Days Ahead, and Project Zomboid.

[–] SkyezOpen@lemmy.world 3 points 5 months ago

The thing I took issue with is the crafting system is NOT fleshed out in b41. I spent so much time gathering materials and leveling up tailoring, and now I can... Add patches to clothing. There's hardly any equipment you can make for yourself, forcing you to scavenge everything. I know they added a ton in b42 and I'm hype for the stable, but right now once you hit a certain point the game feels hollow.

[–] Electric_Druid@lemmy.world 2 points 5 months ago

This is a good disclaimer for what is, at the end of the day, an unfinished project. It's well worth it for me though, but then again I don't mind playing solo.