this post was submitted on 30 Aug 2024
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The Nintendo 64 release of Banjo-Kazooie has been fully decompiled, which opens up significant opportunities for fan projects and potentially native PC ports.

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[–] Lost_My_Mind@lemmy.world 7 points 2 years ago (3 children)

For about 10 seconds, and then Nintendo lawyers show up in droves.

[–] Prunebutt@slrpnk.net 15 points 2 years ago* (last edited 2 years ago) (1 children)

They can't do shit about decompilations, since no copyright is violated. Also: I think M$ is the rightsholder now.

[–] Lost_My_Mind@lemmy.world 8 points 2 years ago (1 children)

Are the characters themselves still not copyrighted?

And yes, you're right. It's been 20+ years, and my brain STILL refuses to believe that Nintendo DIDN'T buy Rare during the gamecube era. It still makes no sense to me. And it's like my brain refuses to accept it.

[–] Prunebutt@slrpnk.net 11 points 2 years ago

You'll have to supply your own rom. Then it's not copyright infringement, since you can do whatever you want with the copy you've purchased.

[–] Sebastrion@leminal.space 9 points 2 years ago

Well, this list of Unofficial PC Ports proves other wise https://github.com/Sebastrion/awesome-unofficial-pc-ports

[–] turkalino@lemmy.yachts 4 points 2 years ago

The lawsuit dance has already been done. Can’t sue over decompiled code, but they can sue over assets, so anyone who wants to actually play something made with a decompilation has to supply a “legal” ROM that’s rightfully “theirs” for the assets to be sourced from