this post was submitted on 08 Jul 2025
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[–] Balerion6@lemmy.world 22 points 1 day ago (2 children)

I love Pathfinder 2E! I'm a pretty new player, but it's captured my heart. The three-action economy is great and offers so much freedom. The characters are INSANELY customizable, and I love how multiclassing works. And to top it all off, everything you need to play is free! Only the lore and campaigns have to be purchased. Plus, iirc, Paizo has vowed never to use generative AI in their works!

[–] DahGangalang@infosec.pub 11 points 1 day ago (1 children)

I literally can't believe it took us 50 years of ttrgs existing in basically their modern form for us to find the 3 action system. Its so intuitive and liberating compared to every other game system I've experienced.

[–] Ziggurat@jlai.lu 3 points 1 day ago (2 children)

Out of curiosity, what is the 3 action system?

I know FATE has 4 actions (overcome, attack, defend, create an advantage) so did PF merge attack and defend? Or is it a different choice?

[–] DahGangalang@infosec.pub 3 points 21 hours ago

Other guy gave an okey explanation, but to try my hand at explaining:

On a typical round of combat, you get three actions. You can spend them in a variety of ways. An attack is one action, movement ("stride" action) is one action, most offensive spells are 2 actions, etc.

A lot of classes get ways to "discount" actions. For example an early feat fighters and barbarians can take is "Sudden Charge" which let's them stride twice and attack an adjacent creature and costs 2 actions.

The whole thing lends so much freedom and takes a lot of burden off the DM for needing to homebrew / make up things on the fly. The whole system is very crunchy though (very detailed and particular on its rules) and so doesn't fit everyone's vibes.

[–] Duke_Nukem_1990@feddit.org 8 points 1 day ago (1 children)

You have three actions that you can spend freely on attacking, moving around, etc. If you want to attack more than once, you get a penalty on the roll. Some things and spells cost two actions.

[–] Ziggurat@jlai.lu 5 points 1 day ago

At least fading suns had something similar in the 90's with one action for free, 2actions with a - 4 and 3 actions a - 6(if my memory is right). The interesting part is that dodging would count as an action and you had to declare your intention at the start of the round.

[–] Lemming421@lemmy.world 1 points 1 day ago (1 children)

Pathfinder - for people that think D&D doesn’t have enough rules!

[–] frezik@lemmy.blahaj.zone 3 points 1 day ago* (last edited 1 day ago) (1 children)

If anything, I feel like Pf2e is more streamlined than DnD5e overall. At the very least, everything is in just one book.

The way critical success/fail works is better, too. Rolling a nat 20 doesn't automatically make an unskilled character super good at something, and rolling a nat 1 doesn't make a super skilled character fumble it completely.

[–] kattfisk@lemmy.dbzer0.com 1 points 9 hours ago

Well there are no crits on checks in 5e, so a nat 20 +0 is no different from a nat 6 +14. And someone with a +14 can't fail a check with a DC of 15 or lower.

Having Degrees of Success built into the system in PF2 is really neat though. And seems like something DnD could easily incorporate if Wizards had any vision.