this post was submitted on 05 Jul 2025
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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Cool argument, except a huge quantity of pirated works aren't "owned" by the creator or even a group that funded it, but instead by parasitic companies that abuse capitalistic tools to actually steal value from those creators.
I have thousands of purchased games. 3 categories here:
1: obtained as part of a pack (humble gog etc)
2: purchased AFTER trying out via pirate copy to know if it is my kind of thing
3: picked up early access due to demo or general interest from being a known smaller dev/studio (hare brained for example)
With less and less access to shareware and viable demos, piracy is often the only conduit to prevent me getting ripped off of $80 for something that looks like a shiny sports car but end up being another "buy $800 in dlc for the full story!" Ford pinto.
Additionally, I now flat refuse to fund the likes of Denuvo, and wish that piracy actively hurt the bottom line of companies deploying that kind of anti-user shit.
I dislike investors as much as anyone but someone had to fund development. At least until we get UBI
Eh, to an extent. If they are original funders, I agree. But when you have people or groups buying rights to music/movies/tv/etc to claim royalties in perpetuity, especially after the original creatives die, those people can fall into a pit of uncapped rusty rebar.
I noted I'm ok with investors.
I'm against parasitic groups that feed on properties and prevent money getting to the actual dev folks.
Which group would that be then?
Places that buy other companies to dismantle or lay off large chunks of staff and take over IP with minimal or absent quality to show from it. Just maximize that investor dollar.
Microsoft, Disney etc.
The harm performed far outweighs any investment from a "toward the artists" I see come back.