this post was submitted on 05 Jul 2025
821 points (96.4% liked)

Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

62619 readers
469 users here now

⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.

Rules • Full Version

1. Posts must be related to the discussion of digital piracy

2. Don't request invites, trade, sell, or self-promote

3. Don't request or link to specific pirated titles, including DMs

4. Don't submit low-quality posts, be entitled, or harass others



Loot, Pillage, & Plunder

📜 c/Piracy Wiki (Community Edition):

🏴‍☠️ Other communities

FUCK ADOBE!

Torrenting/P2P:

Gaming:


💰 Please help cover server costs.

Ko-Fi Liberapay
Ko-fi Liberapay

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] tenchiken@lemmy.dbzer0.com 48 points 1 day ago* (last edited 1 day ago) (1 children)

Cool argument, except a huge quantity of pirated works aren't "owned" by the creator or even a group that funded it, but instead by parasitic companies that abuse capitalistic tools to actually steal value from those creators.

I have thousands of purchased games. 3 categories here:

1: obtained as part of a pack (humble gog etc)

2: purchased AFTER trying out via pirate copy to know if it is my kind of thing

3: picked up early access due to demo or general interest from being a known smaller dev/studio (hare brained for example)

With less and less access to shareware and viable demos, piracy is often the only conduit to prevent me getting ripped off of $80 for something that looks like a shiny sports car but end up being another "buy $800 in dlc for the full story!" Ford pinto.

Additionally, I now flat refuse to fund the likes of Denuvo, and wish that piracy actively hurt the bottom line of companies deploying that kind of anti-user shit.