this post was submitted on 03 Jul 2025
15 points (89.5% liked)
rpg
3959 readers
29 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't plan for every character to have their personal arc advance every short session. Sometimes it's only main story with perhaps a minor recall/reminder of an earlier point.
I draft the next few plot points for each character by: knowing the What; have a couple of ideas for How; maybe put in a loose relative chronology, but not deciding When.
So I can always throw in another characters What and semi-improvise with their most suitable How. The missed character plot point can happen next time.
Depending on the players and the story: The king wouldn't demand the Orb if the player was unavailable, or another player would magically have had the Orb the whole time, or the king would get upset and the adventures would now be wanted criminals at risk if beheading for refusing to give up the Orb, or the kingdom would fall and the Orb would implode and warp everyone to a separate dimension made of goo.
All my groups are very good at showing up. Sometimes they can only show up online for an irl-table, or half the session, but we make it work.
If I had one be a no-show a lot I would probably suggest they DM a mini-adventure. It might make them more engaged if they're the omniscient role and have to do the planning, or they'll quit, or they'll learn to appreciate the DMs time. Depending on their reason for being unreliable I would perhaps ask them to pause and return when they can prioritize the group more. And I would definitely make their arc detached from the main story and the other characters.
I've only invited people who have enthusiastically agreed to take the time for the campaign, and are proactive in creating their character ahead of time. The players who left so far told us several sessions in advance, so I could weave their personal finale into the story.
Not every group or player is able to do a set schedule, some tables can only book one session at a time. We make that work too.