this post was submitted on 02 Jul 2025
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Steam Deck

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These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

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[–] vikingtons@lemmy.world 4 points 22 hours ago* (last edited 22 hours ago) (1 children)

If you don't use them to relax your grip in specific types of games (delegating common functions to them and away from thumbs) you might like to use them for DVR capability like instant replay?

If your controller has a gyroscope, you may use them to toggle engagement? Gyro aim can be surprisingly effective once you're accustomed to it.

[–] Gradually_Adjusting@lemmy.world 4 points 22 hours ago (1 children)

I like that idea about gyro aim engagement. I think the only place I'd use that is BotW, but I'd like to go back to that game someday.

[–] vikingtons@lemmy.world 3 points 22 hours ago (1 children)

Ah, I'm not sure how well that'd work via yuzu and ryujinx forks. Perhaps if the executable is added through the steam client so you could delegate the functionality via steam input? Sounds messy as heck though.

[–] Buffalobuffalo@lemmy.dbzer0.com 4 points 22 hours ago* (last edited 22 hours ago) (1 children)

Life finds a way. Believe I played botw just this way on Linux, even launching another app to enable gyro controls to translate into the steam inputs. Different controller, think with yuzu launched through steam.

[–] vikingtons@lemmy.world 4 points 22 hours ago (1 children)
[–] Gradually_Adjusting@lemmy.world 2 points 13 hours ago

That's wild, I was just talking about using it with my actual old switch. I've got the Pro 2 (the one on the left) and it pairs between the switch and my computer pretty seamlessly. I'm so much more basic than I thought, reading these replies!