this post was submitted on 02 Jul 2025
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Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it.

Jurassic World Evolution 3 launched with some AI-generated character portraits, then got bullied into removing them. Clair Obscur, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game Kaiserpunk until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it.

The latest culprit is The Alters, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?

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[–] Kushan@lemmy.world 3 points 1 day ago (1 children)

So I'm in two minds about this. I am a software engineer by trade and have an idea for a game I'd like to try making.

The problem is that I don't even really know how to make games, not do I have any artistic abilities myself. I can't afford to pay a load of artists for work for a game that might never be finished and might never make money.

So I'm stuck in this hard decision of do I try and make my game, invest a lot of money and potentially lose it all, or do I try and find a publisher who can front the money but lose creative control of my game? Or do I use AI to give me a head start in building something that I can use to garner interest in, in the hope that enough people like it that I can fund the development?

Essentially, AI offers me a way to create something that I would not otherwise be able to create and that's really hard to accept.

[–] wrinkledoo@sh.itjust.works 9 points 1 day ago (1 children)

The 20-80 rule really saves your ass when you're a solo dev.

Be really good at the one thing, nail the game mechanics, and then learn the 20% you need to be 80% good at everything else. If the game is kick ass, it'll be forgiven if everything looks like stick figures(but well drawn stick figures, mind)

[–] Kushan@lemmy.world 0 points 1 day ago (1 children)

Yeah I've never been able to draw in my entire life, believe me I tried. I have an eyesight impairment and that doesn't help.

[–] wrinkledoo@sh.itjust.works 9 points 1 day ago* (last edited 1 day ago) (2 children)

My guy you can literally use MSpaint and circle tool and eraser to clear some lines to make a guy. I conceptualized and drew this in like 5 minutes. Some angel platformer fighter character. I imagine the bandana flowing and trailing behind the character as they jump. Could probably use the halo as a weapon or something. The hardest part was the bandana which was the only part I did free hand. This is obviously a first draft concept art and needs to be seriously polished and prepped for animation, but in the second picture I shrunk it down to 64x64 and a lot of the flaws disappear. You just need to learn some technical stuff about composition and color theory to make something that's even half decent and it will be enough. Or hell, literally steal this character idea because I'm not doing anything with it. Here's you're written permission.

Make a cool game and put MSpaint art in it! (but actually use a better program because MSPaint kinda sucks.)

[–] Kushan@lemmy.world -1 points 1 day ago (1 children)

Yewahh.... How does that help?

[–] wrinkledoo@sh.itjust.works 7 points 1 day ago (1 children)

I'm just showing you there's ways around limitations.

[–] Kushan@lemmy.world 1 points 1 day ago

I appreciate that, but that isn't really a solution for a saleable game. Concept art sure but that's it.