this post was submitted on 02 Jul 2025
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Complete overreaction, but I agree that commercial games should not be using GenAI art. If you're making money out of selling your game, then don't use something which abused to commons to do so. If you're making a FOSS game, I don't see a problem with it.
Are you okay with AAA studios using GenAI that was trained only on licensed works?
I'm not OK with any business practices of AAA studios, and I don't think there's a way for them to get enough educated consent for creations (i.e. not just someone accepting a shitty TOS on deviantart 6 years ago) to make a good GenAI model. But if I were to put aside the first part and assume a magical reality where the second could manifest without coercion and lies, I would theoretically be OK with it as long as that model passed to the commons when the works it was trained on did as well.
Fair point, I should have asked about commercial games in general
That said I didn’t mean that the game studio itself would do the AI training and own their models in-house; if they did, I’d expect it to go just as poorly as you would. Rather, I’d expect the model to be created by an organization specialized in that sort of thing.
For example, “Marey” is one example I found of a GenAI model that its creators are saying was trained ethically.
Another is Adobe Firefly, where Adobe says they trained only on licensed and public domain content. It also sounds like Adobe is paying the artists whose content was used for AI training. I believe that Canva is doing something similar.
StabilityAI is also doing something similar with Stable Audio 2.0, where they partnered with a music licensing company, AudioSparx, to ensure that artists are compensated, AI opt outs are respected, etc..
I haven’t dug into any of those too deep, but they seem to be heading in the right direction at the surface level, at least.
One of the GenAI scenarios that’s the most terrifying to me is the idea of a company like Disney using all the material they have copyright for to train their own, proprietary GenAI image, audio, and video tools… not because I think the outputs would be bad, but because of the impact that would have on creators in that industry.
Fortunately, as long as copyright doesn’t apply to purely AI generated outputs, even if trained entirely on your own content, then I don’t think Disney specifically will do this.
I mention that as an example because that usage of AI, regardless of how ethically the model was trained, would still be unethical, in my opinion. Likewise in game creation, an ethically trained and operated model could still be used unethically to eliminate many people’s jobs in the interest solely of better profits.
I’d be on board with AI use (in game creation or otherwise) if a company were to say, “We’re not changing the budget we have for our human workforce, including for contractors, licensed art, and so on, other than increasing it as inflation and wages increase. We will be using ethical AI models to create more content than we otherwise would have been able to.” But I feel like in a corporate setting, its use is almost always going to result in them cutting jobs.