this post was submitted on 02 Jul 2025
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I saw some early demos and hoped that AI could bring about a revolution in on-the-fly procedural generated content for gaming to do things that would be literally impossible by other methods. But no, instead it has been used to replace artists to produce poor-quality pre-generated static content and I couldn't be more disappointed.
That's because they keep trying to push AI into the foreground, not the background where it belongs
I mean, this article was spawned by The Alters, which had a bad machine translation segment (a thing since long before we called it AI) and... Some lorem ipsum in a background texture.
It's already in every game in the background. Do you think paid graphic designers are instructed not to use the AI features built into Photoshop/Illustrator?
Hard to convince a studio to embrace it if this article is the kneejerk response to some PNGs.
Which leads the loudest complainers to act vindicated, because what could it possibly be good for, except the few PNGs they notice?
Nah, the problem is that AI is only being used to generate static content, "finished" assets. Where are the npcs with organic dialogue and more realistic reactions to player input? That's the AI that I've seen being promised and not being delivered anywhere.
... right, and the reason nobody's done that, despite the aggressive availability of local models, is that even a few static assets lead to shrill backlash. Like this article. My man is frothing at the mouth because a complex systemic city-builder used a program to draw the "you can't cut back on funding!" guy.
We can assume the same people would screech that any game with generative dialog was "written by AI." Like a text parser being able to respond to insults means the whole plot came from a ten-word prompt. It's not a rational environment for selling studios on a multi-million-dollar investment.