this post was submitted on 19 May 2025
19 points (100.0% liked)
rpg
3710 readers
46 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
One of those Bugs Bunny / Yosemite Sam door-after-door-after-door affairs.
Basically have two short stretches of corridor with a door either end. The door at the far end of corridor 1 leads to corridor 2. The door at the far end of corridor 2 leads back to corridor 1.
The mechanisms triggering this are pressure plates along the centre of the corridor 2, skirting along the sides will avoid triggering the plates and allow you to go to the next room.
If a player makes a hole in the door / destroys the door entirely (which I'm pretty sure my players would), they'll see the distant room magically change to the corridor when they step on the pressure plate.
Very fun, I like it