Star Citizen
This is your community for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games.
Rules
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All c/starcitizen content must be related to Star Citizen. Content with an indirect relationship must attempt to provide meaningful discussion of Star Citizen.
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Be respectful. No personal insults/bashing. Don’t be a dick.
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Follow these posting restrictions:
- No Grey Market Trading.
- Trading items using in-game currency is fine, but no trading hangar items (ships, game packages, etc.) using real world currency.
- No blog spam, stream spam, or re-hosted content
- Posting your own content is welcome, the frequency of posting should not be excessive.
- No Cheat Accusations.
- Posting about someone cheating is okay as long as any identifying information or username is removed/obscured.
- No links to or advertisement of cheat products.
- Do not post or advertise your Referral Code for Star Citizen. Use the referral code randomizer.
- When posting video links please include a short description in the post (titles aren't always descriptive enough).
Useful links/tools/info
Official Links:
- Star Citizen Website
- Server Status
- Star Citizen Forum - Spectrum
- Bug Reports - Issue Council
- Star Citizen Alpha 4.7 Known Issues
Other Links:
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Dev Tracker (Only works with Spectrum at the moment)
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Starchives (Query/Search all closed captions throughout all official videos)
Loadout Tools:
- Vehicle Loadout Tool (Erkul)
- Ship Performance Viewer (Includes a "RADAR detection calculator" which is great for checking stealth builds).
- FPS Loadout Finder/Loot Drop Calculator
- FPS Weapon Stats
Industrial Tools:
- Trading Tool and Player Marketplace (UEXCorp)
- Trading/Mining/Routing Tool (Gallog)
- Mining Locations and Scan Signatures (Regolith) Shutting Down permanently June, 2026
Crafting Tools:
This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. All content on this site not authored by its host or users are property of their respective owners.
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That's part of it. There's also the fact they managed to implement server meshing, which means no need to fix certain long standing issues twice, as well as the fact that the community sentiment has been REALLY freaking low after the last few years. It was about time they focused on something like this.
I'm not sure financials would stay as they are if they kept going as usual.
There is no reason to believe that server meshing will be the magic bullet that "will open the floodgates of content".
It's more likely a PR strategy that they have grown used to using (be it for server meshing, earlier "magic techs", or whatever the next "magic tech" will be).
I never implied it is. What I meant was with server meshing online they no longer have the excuse of "we won't fix it now since we'll have to do it again after SM releases", that's it.
I'm fully aware of the constantly shifting "Jesus tech" narrative some people (both at CIG and within the community) go with, I've been we've the project long enough to experience it all.
I would argue they still have a comparable excuse that they can use. Even in the context of server meshing style copytext, they can go with dynamic server meshing.
Of course, but they did go all in (or as much "all in" as they can with a good chunk of teams still toiling away on Squadron) on bug fixing and quality of life. There's a visible shift in their approach this year which is a very welcome sight for me personally.
Will they use dynamic SM or the fact they're focusing on bugs to excuse slowdowns on other things? Sure and some of it will even be completely justified. Either way, my time with the game this year does show a noticeable difference compared to the quarterly patches of old so one thing I can say is overcoming SM did bring some changes, however big or small they are.