this post was submitted on 17 Apr 2025
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Star Citizen

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[–] jet@hackertalks.com 2 points 1 year ago (2 children)

finally getting into a reasonably playable shape

It's probably not a coincidence that they are getting things ready for a release when they have a limited runway. Projects need constraints

[–] Essence_of_Meh@lemmy.world 2 points 1 year ago (1 children)

That's part of it. There's also the fact they managed to implement server meshing, which means no need to fix certain long standing issues twice, as well as the fact that the community sentiment has been REALLY freaking low after the last few years. It was about time they focused on something like this.

I'm not sure financials would stay as they are if they kept going as usual.

[–] Agent_Karyo@lemmy.world 1 points 1 year ago (1 children)

There is no reason to believe that server meshing will be the magic bullet that "will open the floodgates of content".

It's more likely a PR strategy that they have grown used to using (be it for server meshing, earlier "magic techs", or whatever the next "magic tech" will be).

[–] Essence_of_Meh@lemmy.world 2 points 1 year ago (1 children)

I never implied it is. What I meant was with server meshing online they no longer have the excuse of "we won't fix it now since we'll have to do it again after SM releases", that's it.
I'm fully aware of the constantly shifting "Jesus tech" narrative some people (both at CIG and within the community) go with, I've been we've the project long enough to experience it all.

[–] Agent_Karyo@lemmy.world 3 points 1 year ago (1 children)

I would argue they still have a comparable excuse that they can use. Even in the context of server meshing style copytext, they can go with dynamic server meshing.

[–] Essence_of_Meh@lemmy.world 3 points 1 year ago

Of course, but they did go all in (or as much "all in" as they can with a good chunk of teams still toiling away on Squadron) on bug fixing and quality of life. There's a visible shift in their approach this year which is a very welcome sight for me personally.

Will they use dynamic SM or the fact they're focusing on bugs to excuse slowdowns on other things? Sure and some of it will even be completely justified. Either way, my time with the game this year does show a noticeable difference compared to the quarterly patches of old so one thing I can say is overcoming SM did bring some changes, however big or small they are.

[–] QuadratureSurfer@lemmy.world 1 points 1 year ago (1 children)
[–] LemmySilverBot@lemmy.world 2 points 1 year ago

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