Star Citizen
This is your community for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games.
Rules
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All c/starcitizen content must be related to Star Citizen. Content with an indirect relationship must attempt to provide meaningful discussion of Star Citizen.
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Be respectful. No personal insults/bashing. Don’t be a dick.
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Follow these posting restrictions:
- No Grey Market Trading.
- Trading items using in-game currency is fine, but no trading hangar items (ships, game packages, etc.) using real world currency.
- No blog spam, stream spam, or re-hosted content
- Posting your own content is welcome, the frequency of posting should not be excessive.
- No Cheat Accusations.
- Posting about someone cheating is okay as long as any identifying information or username is removed/obscured.
- No links to or advertisement of cheat products.
- Do not post or advertise your Referral Code for Star Citizen. Use the referral code randomizer.
- When posting video links please include a short description in the post (titles aren't always descriptive enough).
Useful links/tools/info
Official Links:
Other Links:
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Dev Tracker (Only works with Spectrum at the moment)
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Starchives (Query/Search all closed captions throughout all official videos)
Loadout Tools:
- Vehicle Loadout Tool (Erkul)
- Ship Performance Viewer (Includes a "RADAR detection calculator" which is great for checking stealth builds).
- FPS Loadout Finder/Loot Drop Calculator
- FPS Weapon Stats
Industrial Tools:
- Mining Locations and Scan Signatures (Regolith)
- Trading Tool and Player Marketplace (UEXCorp)
- Trading/Mining/Routing Tool (Gallog)
This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. All content on this site not authored by its host or users are property of their respective owners.
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I've recently came back to the game after a short break caused by the state of the 4.0 release and I can safely say my time has been way better compared to that.
I haven't done much for now - mostly cargo and a few bunker missions. Both worked pretty well for the most part (except for a few hostile NPCs being stuck in spawn closets every single time). No medical since this part of the game seems pretty dead right now. Oh well, maybe I'll get lucky again some day.
I dropped into Pyro for a looksie as well. Unfortunately my PC had a bit of a rough time with locations there - not to unplayable levels but bad enough I didn't stay there long (I'm not sure there's much there for me anyway). It did look pretty at least.
I was lucky enough to avoid most of the bugs (compared to what I've seen in chat at least) so I'm free from the salt that made me drop the game last time. Don't know if I'll stick for long considering my main gameplay loop isn't really a thing anymore but we'll see, I might find something new to do in the meantime.
The few issues with the game that did come up include:
Add the lowered performance due to playing on an outdated system and the whole thing ended up more exciting then expected - too bad it was for the wrong reasons.
I'm not saying CIG should implement region lock but I really hope they'll start doing their job reigning in the player base before it's too late. There IS a point where things can go too far and scare away "normal" players for good.
All in all, it was a good experience in terms of technical performance. I'm still a bit unhappy with some of the gameplay/design decisions (both already implemented and announced) but not to a point of dropping out for good. Not yet anyway.
I'll just try to find my own fun for now and hope for the best. That's all I can do after all.