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More experienced coders is kinda belittling to the java devs, they also know what they're doing. Some initial design decisions make it just really difficult to modify the game loop and make it more efficient.
They give a secret dev version to bedrock marketplace makers to play around that they have F3 menu more commands more editing tools etc...
Yeah, I've heard that before. "Oh, there's a secret Mewthree that is only in the Japanese version. My uncledad works for Nintendo." "There's a secret island in World of Warcraft that the mods meet in to chat in private that if you manage to get there, you get admin powers from a developer. They ban- I mean, gave them to a friend of a guildmate." "If you buy crypto, someday you'll be video game rich and real rich, but the government don't want you to know that."
Nice I actually mean it for bedrock they give a developer versions to marketplace creators check element x's video on it
That's not what I meant. A developer version makes sense, but it's not a special fun secret thing. There are what are known as developer kits or just "DevKits" for video game platforms like the Switch 2 or all the proceeding consoles since the 1980s. A developer version, while not the most benevolent approach, is plausible but not special.
That's the understatement of the decade-and-a-half. The generational hypothesis is doing a lot of heavy lifting for that game...
Using a language where the only things that aren't stack-allocated are primitive types is already starting off at a disadvantage, and Notch decided to work to its weaknesses by turning almost everything into multiple objects and pooling almost nothing.
I would hope Mojang has fixed this by now, but the earlier versions of the game also used OpenGL draw commands instead of vertex buffer objects. Crossing the JNI barrier is already expensive, and having to do that multiple times to draw a colored square only compounds it.
Obviously they know what they're doing nowadays, but in Minecraft's infancy - particularly when notch was solo developing - the game, at least as far as I remember, had a particularly bad case of spaghetti code that has survived the games entire life, even to today