this post was submitted on 08 Apr 2025
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Honestly everything sega.
The master system had a built in maze game which was incredible to me as a kid. The Genesis/Mega Drive was fantastic but its add ons sega Cd and 32x were barely utilized. Saturn and Dreamcast both abandoned far too quickly.
I recently played my first Saturn game and honestly had my mind blown knowing what the competition was doing at the time.
Gamegear was dope too when you compared it to its contemporary.
Gamegear was crippled by abysmal battery life. If you took the lithium battery technology of today and warped it back to where the Gamegear was, it would have made a huge difference. Gamegear fans loved to dunk on the Gameboy, but you could get a decent playtime out of it, whereas the Gamegear sucked down batteries like nobody's business.
I had the wall power adapters as a kid so battery life rarely kept me down. But yeah you’re right.
This. Aside from the Genesis and its mega success, Sega's hardware was woefully underused. It's a shame, too, because they were at the forefront of experimentation back in the day.
If anything, this experimentation was the problem. Look back to when the SegaCD/32X/Saturn were all around. No one knew what to buy and Sega didn't make it very clear either. They were split waaaay too much.
That's fair but what I mean is that Sega wasn't afraid to try new things and attempt to push the boundaries. Nowadays, everyone plays it too safe.
They pushed em all right. It was too many different things in too short of a period. SEGA is now a shell of its former self, mostly chucking the name on things for some cash.