this post was submitted on 28 Mar 2025
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:

[BB] This enemy is so difficult!

or

[DS1] Anyone struggling with the gargoyles?

Friends:

!liesofp@lemmy.zip

!bloodborne@lemmy.zip

!sekiro@lemmy.zip

!eldenring@lemmy.world

!shittydarksouls@lemmy.world

Should you have any questions, please do let me know.

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[โ€“] jerkface@lemmy.ca 2 points 8 months ago* (last edited 8 months ago) (1 children)

It pushes you to be aggressive, and people who fail to adapt and over-rely on health potions are going to feel like they are being forced to grind. I liked the tension between wanting to heal, but wanting to conserve pots, and so trying to hang on for a free heal longer than I would otherwise. That gamble was important to the game, and there has to be a penalty that players don't like for that tension to exist. I feel like whatever mechanic they used would have drawn complaints, because not liking it is a feature of the mechanic, not a bug.

It's like wanting to have a novel with no antagonists, no people you don't like.

[โ€“] v4ld1z@lemmy.zip 1 points 8 months ago

Different strokes for different folks in the end, I guess. Awesome that it worked out for you the way it did. I see where you're coming from. :)