this post was submitted on 06 Mar 2025
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Overwatch (and 2) quickly spiraled into bullshit report fest. You said "gg" at wrong time and some dumbass reported you. I shit you not. And now people report on even more petty things because they know there is never any check done if said actually is true and false reports never get punished. Also their support sucks so horrendously bad. Can't say how good NetEase is at that as I never had to contact them yet, but Blizzard is just the worst there is in this regard. Even EA is not this bad and they are universally the worst.
I got chat restricted in Overwatch once, and when checking the logs they give you as to the reason, there was a chat between two other teammates, and me just saying "Zenyatta can't heal himself."
I mean i guess it worked, overwatch is pretty happy community right now (by online game standards), least in my experience. Although I think the bigger thing is toxic players are first to leave for other games, like rivals.
Does anything happen to the reported player as the result of a report? I’d imagine if a report is found to be false, reports from that player are deprioritised, but I don’t think you would punish them because they could just be mistaken.
If you watch high level counterstrike for example, you could be forgiven for thinking some of these players are cheating (despite playing on LAN in an arena) because their aim, prediction and game sense is just that good.
The difference being consistency, imo. You look at high level CS players and their game sense will be occasionally so good that they'll look like they're aiming at people through walls. A cheater would probably track them through walls. A high level CS player would have a certain synergy between their aim, movement, and game sense - it all seems fairly consistent as far as skill level. A cheater will have really obvious gaps like God-tier aim with shitty movement, or something dumb like moving while also perfectly tracking heads, or just straight up making bad calls on where the enemies are because wallhacks typically don't tell you when an enemy is behind.