this post was submitted on 03 Aug 2024
18 points (100.0% liked)
Tycoon Games
454 readers
13 users here now
All things "Tycoon" games. Park building, zoo building, business building simulations. Any games related to management, financial growth and economic strategy.
Rules (Click to Expand):
-
Follow the Lemmy.world Rules - https://mastodon.world/about
-
Be kind. No bullying, harassment, racism, sexism etc. against other users.
-
No spam, illegal content, or NSFW content (no games with NSFW images/video).
-
Please stay on topic, adjacent genres (e.g. city-building) or even non-tycoon genres with a strong economic strategy component are fine.
Some other gaming communities across Lemmy:
- Adventure Games - [email protected]
- Automation Games - [email protected]
- Cozy Games - [email protected]
- City Builders - [email protected]
- Incremental - [email protected]
- Lifesim Games - [email protected]
- Open Source Games - [email protected]
- PC RPGs (cRPGs) - [email protected]
- Roguelike Games - [email protected]
- Strategy (RTS, 4X etc.) Games - [email protected]
- Video Game Art - [email protected]
- Video Game Music - [email protected]
Game-specific communities on Lemmy:
- Cities: Skylines - [email protected]
- Foundation - [email protected]
- Planet Coaster - [email protected]
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
My number 1 mistake is not spreading out enough. You have 9 tiles with vanilla don't try to use 100% of each tile.
Don't be afraid to bullzone an early game neighbourhood to make room for something later on.
Walking and cycle paths are OP. Make your city walk/cycle able and your traffic will be less of a headache. You can use mini city parks to get $5 for every time a Sim uses a footpath.
The goods production path is odd.

This number 1 mistake, as well as misplacing, bulldozing, and replacing expensive buildings is exactly how I ended up restarting my first city, 30 minutes into the game ;-;