this post was submitted on 28 Sep 2026
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A20 Pro vs Intel Ultra 7 Series 3

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[–] 0x4f1@lemmy.world 156 points 2 weeks ago (4 children)

All of this performance is wasted on Apple's closed hardware and OS. What a shame.

[–] schipelblorp@sh.itjust.works 33 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

More cats in my dwarf fortress are never wasted.

Honestly, DF was the last time i thought about single core performance.

[–] kalpol@lemmy.ca 7 points 2 weeks ago (1 children)

I think Minecraft is single-threaded

[–] aBundleOfFerrets@sh.itjust.works 3 points 2 weeks ago (2 children)

Hasn’t really been for years, and minecraft isn’t a terribly hard game to run anymore anyway.

[–] WhyJiffie@sh.itjust.works 1 points 1 week ago

the java edition? also, chunk loading and keeping a slightly larger than normal render distance is still very resource intensive.

[–] antiR@lemmy.world 0 points 2 weeks ago (2 children)

With the new vibrant visuals and ray tracing features on bedrock, midrange devices cannot keep up.

[–] aBundleOfFerrets@sh.itjust.works 7 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Those are both GPU-dependent, and certainly not single-threaded.

[–] antiR@lemmy.world -1 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Not sure, if it is a GPU problem only then it will just be FPS drops. But for my case, the game freezes at specific intervals and doesn't do any thing even if I tap anywhere on the screen. It may sometimes be even playing (the graphics) but I can't change items, probably because the CPU cannot handle something somewhere.

[–] schipelblorp@sh.itjust.works 1 points 2 weeks ago (1 children)

I don´t know what that total freeze is about, but I suspect it's something other than being behind on processing instructions. Does it only happen in wide open areas where you can see to the horizon? That's the only time Minecraft used to get laggy for me and I´d lower the draw distance and it would be better.

[–] antiR@lemmy.world 1 points 2 weeks ago (1 children)

https://www.reddit.com/r/MinecraftBedrockers/comments/1vqgjgy/is_anyone_else_experiencing_stutters_with_vibrant/

Unfortunately i have to link to reddit but as you can see, the GPU can handle the graphics. But if you do a certain action like switch an item, the game freezes. I think this could be due to a CPU spike.

[–] schipelblorp@sh.itjust.works 1 points 2 weeks ago

Ctrl-Shift-Esc if you're still on windows, that'll let you see your CPU usage (sort by CPU usage). Run the game in Windowed mode while you can monitor CPU and see what happens.

[–] eneff@discuss.tchncs.de 1 points 1 week ago (1 children)

I wonder how many people are misled into buying bedrock without realizing they're not buying the right game. :/

[–] antiR@lemmy.world 1 points 1 week ago

Mobile users who can cross play om their phones, tablets, and PCs?

[–] DrunkenDuckling@lemmus.org 3 points 2 weeks ago

Cats are the best source of soap in DF :)

[–] boonhet@sopuli.xyz 16 points 2 weeks ago (3 children)

On the iPhone, sure, but it would be equally wasted on Android phones because who needs this much performance in a phone anyway. However, I expect them to also use it in next year's Macbook Neo, which is a surprisingly capable laptop for its price with even the A18 Pro chip. It also bodes well for the next generation of their M series chips if the A20 Pro is this fast... and there are TONS of people using Macs for real work. Code compilation in particular got super fast with the M1 Pro and I believe it's great for creative applications too, though I haven't really used those much myself. Creatives types gravitated towards MacOS even before Apple Silicon, especially video editors because of Final Cut Pro.

[–] antiR@lemmy.world 11 points 2 weeks ago

I believe the power can be used with Android's Desktop Mode, or even Android's current multitasking capabilities like multi-window and pop-up window.

[–] DrunkenDuckling@lemmus.org 4 points 2 weeks ago* (last edited 2 weeks ago)

Theyre wasted on ipads with iPadOS too, maybe even more so than on iOS

[–] SkyeStarfall@lemmy.blahaj.zone 4 points 2 weeks ago

The more performant the chips, the more you can downclock them (or the faster they finish their tasks), the less battery they use

It should in theory be good for battery life

[–] nanometer1625@thelemmy.club 3 points 2 weeks ago (1 children)

It's also unfortunate timing. The most valued chips these days are the ones with high parallelism, for AI performance. If Apple turned its eye to GPUs, maybe they could challenge Nvidia.

[–] ayyy@sh.itjust.works 15 points 2 weeks ago (1 children)

Their iGPUs have serious performance, but it doesn’t matter because they insist on stupid proprietary APIs that no real developer bothers to write software for.

[–] setsubyou@lemmy.world 4 points 2 weeks ago

If we’re talking about AI performance the software is there, and models often get ported to MLX.

[–] mechoman444@lemmy.world 1 points 2 weeks ago

Yes this right here the context the people are actually missing is that these trips are going to be proprietary to Apple products.

The last Apple product that I purchased was a iPod mini in 2008.