Enshittification
Welcome to Enshittification
A community for everyone who misspelt it as enshitification.
"I the onceler felt sad as I watched them all go, but business is business and business must grow, regardless of crummies in tummies you know."
This is your space to document the decay, demise, and destruction of the tech world as we know it. Share stories, articles, and firsthand experiences that capture the ongoing decline of once-celebrated platforms, services, and companies in the late stage capitalist landscape.
From monopolistic corporate shifts to anti-user updates and the relentless pursuit of profit over quality—if it’s broken, bloated, or just plain bad, it belongs here. We’re here to spotlight the moves that make the tech world worse, one piece of enshittification at a time.
For some more positive takes
!disenshittify@lemmy.cafe
!deshittification@thebrainbin.org
Guidelines
🔹 Stay on Topic: Only post content about the decline of tech products, platforms, or companies.
🔹 Quality Content: Give some context when posting links or articles to drive quality discussions.
🔹 Respectful Discussion: Critique companies, crappy tech, and capital, not community members.
🔹 Positive Monday: The first Monday of every month is reserved for positive content only that shows enshittification isn't inevitable.
Join us to expose the changes that ruin the things we once loved and to discuss what comes next in a tech world gone wrong.
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Nothing in the article or patent implies they'll be covering all applications you run on windows in ads. It's specifically just for listening for a system call signifying that a game is paused, and then overlaying ads while it's paused.
I think it sucks, I also think you're reading too far into it. Microsoft doesn't develop most windows software, and I'm not sure how you're expecting them to force every windows dev to incorporate ads into theirs. Wine/proton don't have to recreate the system library that serves ads on top of your games, to have it serve ads for Microsoft.
If it's a library that's bundled in with a game release (similar to DRM like denuvo), then that has to be done manually for every piece of software. I cannot imagine it being realistic that every single dev bundles it in that way, or that it would last long before cracked copies of games strip it out.