this post was submitted on 22 Jun 2026
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[–] AngryCommieKender@lemmy.world 3 points 1 day ago (3 children)

It's still crazy to me that it's easier to fling something out of the solar system along the plane of solar rotation, than it is to get something above the poles of the sun. I understand why that is mathematically and physically. Still doesn't seem like it should work that way.

[–] Tollana1234567@lemmy.today 2 points 1 day ago (1 children)

probably because the sun is so massive, and the heat, gravitational, solar flares would likely make that difficult.

Apparently it's more because of inertia and the rotational spin of The Sun affecting the entire solar system, than anything else. Which actually makes me wonder if Voager and Voyager II will have issues once they fully pass beyond the heliopause.

Apparently our star, and therefore the rest of the solar system, moves around the galactic disc in the direction of galactic spin, but it wobbles "up and down", as well as possibly "left and right" as it orbits the galactic center every 225 million years, or so.

The reason that Voyager, Voyager II, and pretty much every single other probe we send outwards might have some issues once they pass the heliopause is that our solar system is a bit tilted compared to the galactic plane of rotation. They may encounter some background inertia that we didn't account for.

[–] HeyThisIsntTheYMCA@lemmy.world 2 points 1 day ago (1 children)

you just inspired me to test this in ksp because i suck at that game

[–] AngryCommieKender@lemmy.world 2 points 1 day ago (1 children)

You may want to look at how we did the Ulysses probe, by using Jupiter as a gravitational slingshot at about 80° relative to the solar plane of rotation, or the Solar Orbiter probe that is set to use The Sun as its gravitation slingshot when it reaches perigee. Thereby using the least amount of fuel possible, and turbocharging the eventual later deployment of solar sails.

https://m.youtube.com/watch?v=qbCCSDBRAlE

[–] HeyThisIsntTheYMCA@lemmy.world 2 points 1 day ago* (last edited 1 day ago) (1 children)

I mean those are really cool, but I gotta get past mun dude~~s~~.

Did I mention how much I suck at ksp? There are not enough struts for my skill level. I recall enjoying building probes and then losing contact with them last time I played.

[–] AngryCommieKender@lemmy.world 2 points 1 day ago* (last edited 1 day ago) (1 children)

I find that when I'm sucking at KSP, going and playing Factorio or Dyson Sphere Program seems to help with my return to KSP.

Oh, and I'm a singular dude, not plural.

Also, it is counterintuitive, but it's actually easier to get to Mars, rather than Mun. You need a lot less fuel because you can use atmospheric braking.

Oh sorry about the plural. A little higher than usual and projecting I guess, or a typo or something.

That is a good tip. I'm mostly just fucking around with the tech tree and trying to play the game as intended non-sandbox. But then I blow up something I worked too hard on, get frustrated, save, set all my probes to hit kerbal home base in a flurry of destruction and go play no man's sky where I only blow up when I want to

[–] gandalf_der_12te@feddit.org 3 points 1 day ago (2 children)

on a side note, it takes less fuel to transport stuff to the surface of mars, than to the surface of moon. the reason is because on mars you can aerobrake while on moon you have to spend fuel to decelerate.

I actually already knew that, thanks to KSP, but thanks for reminding me.

[–] HeyThisIsntTheYMCA@lemmy.world 2 points 1 day ago (1 children)

what if you designed your vehicle to explode safely on impact?

[–] gandalf_der_12te@feddit.org 2 points 1 day ago (1 children)

you mean a series of small controlled explosions? like a car engine?

[–] HeyThisIsntTheYMCA@lemmy.world 2 points 22 hours ago* (last edited 22 hours ago) (1 children)

no, just one big one. lots of debris. kerbals everywhere

[–] gandalf_der_12te@feddit.org 2 points 19 hours ago

decentralized kerbal deployment. smart if you want to seed a large area at once.