this post was submitted on 29 May 2026
21 points (100.0% liked)

rpg

4828 readers
19 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS
 

That things rarely go according to plan is part of running an RPG. The players will surprise you, and often this is entirely fine - in fact, it might result in a more memorable experience and a better game.

But sometimes, things go off the rail in a bad way - and you, as a GM, did not see it coming until it was too late, resulting in disaster and a non-fun experience for all concerned.

And contemplating some of my past mistakes, I am curious about your biggest GMing regrets. What went wrong, and what would you have done differently if you had the opportunity for a do-over?

you are viewing a single comment's thread
view the rest of the comments
[โ€“] Metostopholes@midwest.social 7 points 2 days ago (1 children)

Very first time playing an RPG. None of my friends had either, but I was the most motivated so got the GM chair.

We were playing Call of Cthulhu, the classic scenario The Haunting, which came in the sourcebook.At one point a character got hit by a poultergeist-ed bed, failed a dex check, and was knocked out a second story window. The dice said he lost well over his hit points on the fall. I panicked and retconned it to make him survive. I regret doing that, because it took out any threat and tension the rest of the scenario had, in what was supposed to be a horror game.

It was partially made up by that character much later activity deciding to look over his shoulder while fleeing a cultist ritual, failing a sanity check when seeing a mask of Nyarlethotep himself, and permanently losing his mind.

Admittedly I have not GMed a lot, been a player more often, but I still regret NOT killing a PC.

I've only ran one session of one game of Cyberpunk, and I also pulled punches more than I should have.