this post was submitted on 02 May 2026
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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This is during the era when the N64, PS1, SNES, Dreamcast or Sega Genesis were popular. Games back then were released physically via disc or cartridge, meaning distributors or publishers would've implemented anti-piracy (like Lenslok) measures onto physical copies but some knew how to tamper with anti-piracy if they have a computer using other sources of capturing data (floppy disks).

Also, games at the time were 'simple' to torrent but with a catch (dial up was still a thing at the time meaning downloads could take a while if you have a PC). Discs were more straight forward than "torrenting" cartridges (unless you have connections with the manufacturer on smuggling circuit boards). Like with movies, games that came on discs were "torrented" through CDs by using a PC.

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[–] therewolftherecastle@lemmy.dbzer0.com 3 points 4 days ago (1 children)

Games and software for PC where commonly cracked and shared among my friends and I back in those days. We started a 8 person Quake II clan with one legit copy of the game.

It wasn't common at all for consoles outside of emulation which wasn't as polished or ubiquitous as it is now. I remember spending hours trying to get a Super Nintendo emulator to run a Chrono Trigger rom correctly. We heard about custom mod chips for Playstation that you let you play Japanese games and copied games but we thought it was elite hacker shit and never bothered.

[–] updn@lemmy.ca 2 points 4 days ago

Late 90s I was in Computer courses in College. Remember one guy bringing in stacks of floppy disks. Internet speeds at home were expensive but the school had good enough speeds to pirate games.

In my experience it was very common but also PC Gamer magazine would come with free demo games that kept me pretty happy.