this post was submitted on 02 May 2026
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[–] AnchoriteMagus@sh.itjust.works 113 points 1 day ago* (last edited 1 day ago) (6 children)

Forgiveness for my pedantry, but pretty sure a greeble (or greeblie) is the individual plastic details that they would glue on to create the texture, not the texture itself.

You wouldn't say a texture is "greeble".

Edit - and if you're talking 3d modeling, greebling is done during sculpting, it's not a texturing step.

[–] snooggums@piefed.world 57 points 1 day ago

It seems to use a similar naming convention as stucco, where the thing that is applied shares the name with the resulting texfure.

[–] orvorn@slrpnk.net 26 points 23 hours ago

To be pedantic in return - in 3D modeling you absolutely can add greebling as a bump map or tessellation texture.

[–] RustyNova@lemmy.world 32 points 1 day ago (1 children)

Blender modeler here. We often do grebble in geometry nodes. Not sculpting

[–] otacon239@lemmy.world 21 points 1 day ago (1 children)

You could also theoretically do it in the texturing step with a displacement modifier using the new(er) dynamic scaling.

[–] RustyNova@lemmy.world 3 points 23 hours ago

Oh yeah. Forgot it was stabilised

[–] inconel@lemmy.ca 11 points 1 day ago* (last edited 1 day ago)

I get where you're coming from but texture in layman term is (microscopic) characteristic of the surface. You wouldn't appreciate crisp 16bit RGBA pixels in your mouth when you bite an apple.

[–] Klear@quokk.au 10 points 1 day ago* (last edited 23 hours ago)

It's texture as in surface quality, not the meaning used in computer rendering.

[–] artifex@piefed.social 4 points 23 hours ago

In the late 1990s I wrote an Alias|Wavefront plugin called greeble that built a bump field + height field from texture so artists could paint greebles on by hand, so whether or not that’s the proper way to do it, it’s been a texture thing for a long time.