this post was submitted on 23 Apr 2026
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Regardless where one lives in Europe (including countries where salaries are lower than those living in France or Germany for example: such as Hungary, Romania, Latvia or Serbia to name a few) yet they're confronted with 89,99€ at release considering EVERYONE in Europe as wealthy (further from the truth since there are nations in Europe where people aren't paid 8000€ a month, some are paid x10 less than that).

Regional pricing is indifferent in this case no matter as to their actual income, it's weird since they count countries where Euros aren't used (Czech Republic, Romania, Serbia) whilst people there aren't earning high salaries, like this: a Romanian earns 815€ a month but are treated no different: a 90€ game at launch (about 10% of their wage), for some reason they don't bother adjusting it based on a specific country.

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[–] Katana314@lemmy.world -4 points 3 days ago (1 children)

(For direct answer, see other replies)

In terms of fixing issues like this, I had an idea for a technology but wanted to see if others view it as privacy-violating.

So, you have an encrypted data packet. Optionally, that packet could contain an unencrypted signal outside of the encrypted portion, eg a header or similar, that signals it as: X-Domestic-Origin=true.

The idea would be: When a client device sends this header, it gets forwarded along lots of interchange points, but the legal rule would be that an interchange cannot include that header if the message is crossing national boundaries. So, the receiver of the signal can partially infer that the sender is likely a human within the same country.

Realistically, it would be easy to attach anyway - but since it’s unencrypted, it might become easy to trace back at least to the spot where it crossed the border, even if it would be difficult to fully track its origin. Law enforcement could fine the interchange spots choosing to forward the header, even if they can’t track down bad actors.

VPNs, similarly, would be asked not to include the header when forwarding traffic, but it would come down to their business preference and enforcement.

This could also, for instance, help structure social media in a way that prevents people being fooled by international astroturfers. A while back Twitter accidentally exposed how many MAGA accounts originated in Russia, and this could expose them without requiring detailed identity information on individuals.

It would need extra attention on misuse, as many would prefer not to send this signal even when they are in the same country; it would just be one way of a site asking for the least-necessary information for things like buying a game key.

[–] alakey@piefed.social 3 points 3 days ago (1 children)

It's not an issue that needs to be fixed by us. It's not impossible to price digital goods differently in different countries, but companies would rather close up shop than let you buy a product cheaper than in your region. At the end of the day - the lowest they can price it is how much it realistically costs and the rest is extra fees for living in more developed countries, but they are greedy and don't care about consumers one bit.

Also the digital segregation you are describing is already rolling out anyway with ID verification, that won't solve the problems you think it will however.

[–] Katana314@lemmy.world 0 points 3 days ago (1 children)

I assumed all of this was known, but seeing how simply you view the issue, perhaps not.

It is impossible to do that currently, though, isn’t it? You set 8 prices for 8 countries individually, based on how reasonably each country’s residents can pay through their cost of living. Then, residents of 7 of those countries use VPNs to just pay the price of the country with the lowest pricing.

Then, the publisher sees this is happening, and stops selling to the lowest-income country, or feels forced to inflate price there to account for price chasing. Everyone loses.

This is largely why publishers decide to ignore outcries from international customers pointing out ridiculousness of international prices.

I’m not going to speak towards a world that attempts to enforce digital ID verification, as I’d be a starch opponent to that my whole life, and I’ll only stop when ordinary citizens become pro-ID, which I have never seen one of. I still believe it’s possible to suggest technologies that provide partial forms of identity as needed without denying freedom of digital anonymity.

[–] Truscape@lemmy.blahaj.zone 0 points 3 days ago

Steam pre-empts that by tracking payment methods and using all known connection locations to try and prevent VPN hopping (If you are using a VPN to Argentina, you better have a card from an Argentine bank and hope your VPN never drops).

Places like the Eurozone simply are screwed because of the legal circumstances. If people are using payment methods other than cryptocurrency (which is not accepted on steam), it is relatively easy to find their location and charge appropriately.

As for the partial form of identity thing, it is hard to create a system that would not be subject to abuse. I believe that Valve's current telemetry practices are not unreasonable given the lack of restraint for the user. The only expectation is that attempting financial shenanigans will have consequences, and shall be traced from that data. That's fine.