Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
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Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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Yeah, and it makes a ton of sense for Steam Deck/Machine/Frame
I remember seeing someone play a Steam Deck in an airport awhile ago and the 3D game had a HORRIBLE frame rate.
To the person playing to their credit they didn't seem bothered but I couldn't look away for a couple of seconds it was so shockingly bad. It made me think that a lot of people may have not really had the importance of framerate explained to them and what the relevant numbers are (film is 25, 30 is generally minimum for games and 60 is best).
Almost by definition we aren't going to know those people but that is because if you are here you are probably a nerd, so this is good for all those blindspots. No one deserves a poor framerate if they don't have to, unless you are Mitch McConnell.
in my case, i would play on potato graphics to get good fps, 60 is the minimum, 30 is an exception. i can FEEL it in my play if its below 100. like not only see it but it feels progressively bad the lower it is
Serious question: does the difference between 60 and 100 even matter if your monitor is capped to 60Hz?
sort of. but not to the extent that 60-100 gives. if you have a monitor capped at 60 and an fps at high, it does feel better, and it’s much more stable, and every refresh is all but guaranteed to have the most up to date frame.
if you are stuck at 60, check your monitor, and its cable. you can have a 120 refresh on the monitor, but if the hdmi cable is only rated for 60 the computer will only allow 60. had me doubting my self until i found it
It will ensure the frame being sent to your display is more recent and represent the game state the best.
It depends on the game. If the game doesn't tie input handling to framerate, then yes, because your inputs will feel better.
I grew up playing RuneScape at 15 frames per second on the crappy school computers, so I'm used to it.
Yeah, I started gaming when games were bought on cassette tape. Pretty much anything is an improvement. Though TBF some stuff back then was pretty cool at the time.
I played first the Wing Commander + special operations with 8088XT 10MHz, 768kB RAM system. FPS was 20 when things were quiet, but when the shit hit the fan it was below 10.
Lowest I can go is 20fps, anything below is too nauseating. I learned to cope because I modded Skyrim to the point of no return, and I could only get max 20fps with a decent rig and a ton of optimising. Hair physics and 4k trees definitely worth it 👍
A neat trick you can do with heavier games on ... at least an OLED Deck (not sure if this is doable on the LCD version)...
You target 45 fps, min, lock the max frame rate at something like 45-50, then, use VRR set at a 1:2 ratio, so you get 45 fps at 90hz.
In many games, this generally, at least imo, ends you up with a smoother and potentially graphically higher quality than just targeting 60 fps / 60 hz.
You can also use Optiscaler / DeckyFrameGen to basically hack different/better ability to do upscaling and framegen into a fair number of games that otherwise don't normally support it.
For instance, the OptiScaler people recently, successfully managed to get FSR 4 working on RX 6000 and 7000 cards, which also works on a Deck.
They essentially reverse engineered the previously leaked FSR4 driver to work on INT 8.
I didn't think Deck supported VRR? If you have VRR you just cap your frame rate at 37 FPS or whatever and the screen syncs to that and refreshes at 37 Hz. What you're describing sounds like old school vsync.
setsubyou got it more correct, my terminology is a bit off.
Yeah, you can lock the refresh rate at basically 15hz intervals (i think, last time i checked?), which is not true VRR, but, if you take the time to configure profiles and graphics settings per game, get stable and consistent frame rates, and then match the configurable refresh rate to that...
... this is sorta close to the ... idea/performance of what true VRR is going for, it just doesn't all work 'automagically'.
I have an OLED, not an LCD, so yeah it looks like the LCD tops out at 60hz.
So with an LCD, you could aim for basically 'always a bit above 30 fps' and then 60hz, for that 1:2 ratio, and with an OLED, aim for 'always a bit above 45 fps', and then 90hz, for the same 1:2 ratio.
Its not the same, of course, as actually having 60 or 90 fps, but, as long as your fps never dips below the screen refresh rate, it looks/feels smoother than doing a 30fps or 45fps traditional vsync.
But of course, you'll probably only need to do this for... significantly graphically heavy games... tons of less graphically intense / better optimized games will not need this level of tinkering min maxxing.
It doesn’t have VRR but it does have a configurable refresh rate. So e.g. if a game runs at a stable 40 fps you can run the display at 40 Hz too (or 80 Hz for the OLED model) and then you don’t get the uneven frame spacing you’d get from vsync with 40 fps on a 60 Hz display. With VRR the screen would also adjust to whatever frame rate the game produces even if it’s not stable, and the Deck doesn’t do that. But being able to get 40 fps with uniform frame timing instead of the 30 fps you’d have to use if the display was locked to 60 Hz (LCD model) or 90 Hz (OLED model) is a huge difference.
I don't have a PC. My only way to play PC games is through a Deck. I'm at the point where I'm just happy to be able to play these games, period, let alone on the go.
shit, was that me? that sounds like me. cyberpunk runs pretty bad on the deck, bg3 is pretty choppy… but older games like DS1 and DS2 seem to run pretty smooth for me, but I’ve always been bad at noticing quality.
Any game with motion needs 60fps at a bare minimum, with a consistent frametime. Although 90+ is preferable for an actual pleasant experience. 30fps is just abysmal for anything that isn't FTL, Balatro or the like.
I dont like that many are downvoting you for having higher standards for frame rate. It is fine that people enjoy games at lower frame rates with the hardware they have but I don't think it makes sense to berate those that are striving for higher standards.
It's fine, it's always the case with opinions like this :D Downvoting will always be used as a disagree button, that's never going to change.
Idk man, I've enjoyed many a game at 30 fps. 60 is my general target but acting like it's a minimum to have a fun time is ridiculous.
Its an opinion, I am used to a smooth experience, I play some fast paced games at 60 on my Steam Deck, its passable, but I'd obviously rather be having it run silky smooth on my PC.
If you have never really played games at higher than 30/60, then it's impossible to understand.
If it’s an opinion, write it like it’s an opinion. You’re clearly not an idiot. Just say what you mean.
My display is 144hz and I've played quite a few games at that framerate. When you're talking about smoothness, what you're actually talking about is frame time. A consistent FPS at 30 is smooth, if there's not inconsistent frametime and stutters.
Well framerate is defined by frametime. Though the average displayed framerate differs if the frametimes are not consistent.
What I am talking about with "smoothness" here is higher framerate, I am used to 120fps on most games, I normally lock my fps to that. You may not notice it going up, but you notice it a lot when going back down to 60.
Everyone has different standards and preferences, I'd rather not play any fast shooter at 60fps.
I can't play FTL at anything less than 240 fps. Those life bars depleting from oxygen deprivation need to be buttery smooth
Ahahah, only play it at 4K 240FPS HDR, or its not a true experience!
I fly helicopters and airplanes in battlefield type games on multiplayer servers on my steam deck framelocked at 40 fps and do fine, I play shooters all the time at that framerate. I think if you get used to a higher framerate your brain just must lose the capability to fill in the blanks or something, it really doesnt bother me too much.
My brain sees it like distortion in a quadcopter fpv goggle feed or something lol. The issue is really rapidly changing framerate, the acceleration and deceleration is disorienting.
Its definitely something you get used to, I really dont enjoy low framerate anymore. If I forced myself to play it for hours and hours, maybe I would eventually be able to put up with it again. I can stomach 60 in most games. But ever since I've had access to high framerates, 30 and 60 just dont cut it for fast moving games.
I didn't get a prompt on my PC for this, but on my Steam Deck it asked me if I was okay with them collecting anonymous framerate data.