this post was submitted on 03 Apr 2026
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cross-posted from: https://lemmy.world/post/13809164

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

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[โ€“] Tattorack@lemmy.world 2 points 9 hours ago (1 children)

I guess if I were to specifically keep it consoles, sure. But PC gaming had Internet and games with patches. But usually games just needed... Like... One patch to balance something or fix a problem.

The N64 was pretty experimental with some limited online features. And some time later, if I remember correctly, the PS2 had an ethernet socket.

[โ€“] MrScottyTay@sh.itjust.works 1 points 7 minutes ago

The Dreamcast was probably the biggest exploration into the internet before modern consoles. Heck even the megadrive had a gamepass like service (Sega Channel) that would have a rotating line up of games, some even being exclusive to the service