Fallout
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New Vegas was the better RPG, but Fallout 3 was more fun, and it's a shame that New Vegas came after. They saw what worked and what didn't in 3, and made their game after. Technically New Vegas was built on top of 3, but I'm not talking about that. I mean, it doesn't matter for what we're talking about, beyond that they didn't have to build a whole game engine from the ground up, they just did the equivalent of Enderal and built a total conversion mod on top of Fallout 3.
Specifically, Fallout 3 had the fun guns like the Railway Rifle and the Dart Gun, and New Vegas had packs of nearly-unbeatable Deathclaws. Fallout 3 also had Three Dog.
Other than that, New Vegas was better.
Maybe a hot take but I prefer my packs of deathclaws nearly-unbeatable
I mean, yeah, there's a certain charm to not being a god by level 8 like you are in Bethesda games. I do appreciate an area that isn't signposted but quickly teaches you that you are not ready yet, come back later... or areas that you just don't ever go, like Dead Wind Cavern, I believe is the name.
Pepperidge Farm remembers back when the only way to kill a death claw was to shoot it in the eye with a high powered weapon..
Gangs of deathclaws, packs of nightstalkers, and don't forget the clusters of cazadores that'll fuck you up the instant they notice you.
The cazadores are a problem if they poison you. Keep a 9mm SMG on you (like the one you get in the Doc's house, or in the schoolhouse, I forget, but I always pick up the broken one and repair it before leaving Goodsprings) and VATS their wings. IIRC you can ground them by crippling either wing. Then they can be killed or ignored.
That's my contingency plan if I can't sneak by them, but I also have a Stealth Boy. I do like to take the normal way to Vegas, but I more often head north out of Goodsprings, through the pass, then northeast to Freeside.
The problem with Fallout 3 is its less of a game, than it is a collection of short stories.
Cause every settlement and almost everything you do is basically done in isolation with little to no impact in the world.. that instead of the game being one big epic book, it just ends up being a compilation of a bunch of okay to mediocre short stories trying to pretend to be a big epic book.
There is no living wasteland, its just setpiece stories separated by random, and sometimes bullshit, combat.
I like this take. You have the one big story with the father who went to buy a pack of cigarettes and never returned (Liam Neeson, FTW) and then you have all these side stories that don't really matter. A lot of them are fun to do, and rewarding. I always get the violin for the gun the lady gives me for it, I always do Reilly's Rangers and Prime for... oh yeah, more guns I like. Or, I think, Reilly's Rangers is for the armour? I don't quite recall. Of course, you do Anchorage for the power armour if you want that, since it can't be degraded by use, whereas the Ranger armour you just repair with the armour from that one mercenary group that hounds you if you have good karma. They're why I keep good karma, so I always have combat armour to repair the ranger armour with.
The anchorage power armor can, actually, be degraded with use.
It just has a stupidly high armor health (i think in the millions? its been awhile), but if you play long enough, and get it battered hard enough, it will eventually noticably degrade.
Oh yeah, in the same sense Dogmeat and the other non-human companions can be placed in the bleed-out state if you hit them with enough munitions.
I once aggro'd Dogmeat and I had to unload all my ammo just to get away. Couple (IRL) days later, he jumped me in a whole other place. The initial encounter was somewhere outside of Vault 101 (like, say, if I'd done Trouble on the Homefront, where Amata baits you into coming back, only to kick you out again after you clean up her mess), and the second one was on the highway, like south or southwest of the library, close to where the overpass is where the Super Mutant is with the minigun.
I think I knew the power armour was that way, but since I never saw it degrade functionally enough to care, I didn't bother. So, you say the health is ridiculously high... would you agree that if a player started Fallout 3, made a bee line to the Anchorage start area (I can't describe the area, but I'm vaguely familiar with where to go), and wore the winterised power armour for the entire game... do you think it's reasonable or feasible that it could take enough damage to lose even one point of its armour rating? Or do you think you'd have to take an inhuman amount of damage and actually be trying for that? Also, I cannot for the life of me remember if you can repair power armour like you can regular armour (by using one on the other). So I'm wondering if it matters.
I can play Fallout 3 any time I want, I think I own it on Xbox. If I play it on my computer, I'll need an emulator (it's a Mac, so, something like Wine). I don't see it getting ported to ARM64 any time soon... though Fallout 4 did (for Switch 2).