this post was submitted on 11 Mar 2026
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They all seem to be the same boring stardew valley/dead cells/anyotherauccessfullindiegame clones with pretty pixelart and too much time e commitment needed
There are lots of other games as well. Let me recommend a couple:
Your "couple" is a whole extended polycule
Disco Elysium by itself is an extended polycule.
The polycule is a state of mind
Some people just have more exciting ... gaming lives.
If you like these narrative driven games especially Disco, you owe it to yourself to check out Esoteric Ebb and Many Nights a Whisper
Thanks for the recommendations.
I’m not specifically into narrative driven games. I love Tetris Effects Connected, Boomerang Foo, and Mario Kart.
Yeah there's a lot of copycats, though even within that there's some great stuff. My wife has been loving fields of mistria. But also I'm currently playing slay the spire 2 and loving it. You've got games like cult of the lamb, Rogue Legacy (1&2), every supergiant game, Cassette Beasts, and less well known ones like Song of the Deep. Flash games were their own thing and it was awesome, but with limited time for games these days I'd rather be playing modern indie games. But I understand why some people would feel the opposite
the time commitement bit is real.
There was a lot of lazy copies with flash games too. And that's not unique for indie games or even video games. Every form of media has people copying what's already successful
Some of the best games are copies of earlier games that flopped, because they were poorly implemented or lacked good marketing or were just ahead of their time.
:: looks around nervously as someone who loves those specific games::
Yeah, I love the clones, it's like bonus levels
They definitely skew to the pixel games and the rogue-likes, due to the limitations of a cell phone interface. But Idk if I'd call stardew valley boring.
I had a lot of fun with Slay the Spire and Balatro. There's a bunch of indie board games that are on mobile as well, Root being one of my favorites. And then there's all the digital CCGs (basically the only way I play MtG anymore is on mobile).
I would say the bigger problem with finding good indie games is the nightmarish volume of bad games (both indie and otherwise) that crowd out everything in the marketplace. I learn about the ones I like through word of mouth. Anything I just randomly install and fool around with, I inevitably hate.
Oh stardew wasn’t (ok, the start of year one, maybe)
Yeah, that seems to be the issue. It became so easy to make games (and now even more with vibe-coding) that the market is flooded, often with clones.