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I have REALLY gotten sick of the "git gud" crowd.
I've recently been playing Tormented Souls 2. It has a good number of weapons to it, but some contention about ammo scarcity. I pointed out that while using your melee weapon on enemies, and using iframes, is technically viable, even if you're really good at it, it becomes really samey and boring.
Someone immediately jumped on me as having a "skill issue", and copy-pasting the generic "developer shouldn't be forced to make the game your way" argument from every Dark Souls discussion.
Somehow, difficulty has become so entwined with masculine ego that people cannot seem to judge criticism of a game that has anything to do with its specific level of challenge.
Finally something worth discussing on this post.
Isn't it a similar "ego" phenomenon that someone would want the highest difficulty setting to be something they themselves can complete? I fear it's solely because you get to select the difficulty level that anyone even has an issue with Helldivers.
If you use Call of Duty as the example, they match you with people at your ping and skill level. So why isn't level 10 on helldivers considered to be the Challenger version of the game. If it followed any similar logic to the bell curve, then very few people should be able to complete it without a coordinated team effort using comms and highly tech focused builds.
Yet I started Helldivers a month ago and have completed a 99% full clear super helldive with 0 deaths with randoms (Fking lidar tower).
Anyways, I'm kind of thinking if they nerf the game it will be too easy. I envy that steep learning curve and great heights by which the game demands you rise.
Unfortunately, developers are left in a position where they have to simply decide. To favor the people who find entertainment in being able to finish the highest difficulty vs. the peoe who desire an never ending demand for evolution to higher skill.
I am happy with the dev team quite a bit due to the fact they do engage and adapt with their community. Much more than other games...
I've always been sick of it. It's impacted how developers create games.
Once upon a time, hard and difficult games on 8-bit and 16-bit platforms were created accidentally, either because of design bugs, or developers not having time to run through proper play-test cycles, or only doing the play testing themselves. We put up with it because we were kids and had a limited budget for games, so we played what we had. It was never intentional, since they wanted to make sure it was balanced enough to appeal to the general audience, but still have difficulty levels for people who wanted to try out a second harder playthrough.
Then, games like Dark Souls came along, which pretended that hard games were a From Software invention, and propped up a community of egoists and digital sadomasochists. All they did was make the designs more deliberate, to the point of developer trolling. (I know this started earlier on in the indie scene, especially roguelikes, but Dark Souls popularized it.)
The "git gud" crowd pushes this narrative of "if it's possible to do, then it's the player's fault for not having the skill to do so", to the point of personifying a game with statements like "the game is punishing me with bad RNG" or "the game is actively trying to kill me". This completely ignores the developers' responsibility of instituting balanced difficulty levels, since it's the developers' fault that "the game" does these things.
Again, it has really impacted how developers create games nowadays. First, the "git gud" crowd is loud enough that developers now think they deserve a voice, as if difficult games weren't absolutely everywhere, even before Dark Souls. The popularity of speed running makes them think that have to cater to that crowd, and streamers streaming impossible challenges skews that difficulty Overton window even more. Developers think they have to make some impossibly difficult game, so that streamers, who famously play video games for a living for thousands of hours a year, will advertise their game and push it to the top.
I'm tired of those crowds and the hardcore gamer crowds. They believe that they are the best of the best and should therefore, be the ones dictating how games should go. I've seen this in real-time with games like Rocket League, where the elitists controlled the asylum and their input was more valuable to Psyonix than compromising so as to make everyone happy.
You can't even play a casual match anymore without getting penalized when you leave it, since it's casual and the game places an AI bot in your place to remedy this. All because the elitists, who primarily play Competitive, felt that you should be penalized anyways even in modes where Competitive isn't the primary focus. Imagine if you were playing single player games and whenever you died or your run ends, you decide to quit the game in frustration.
So you come back to the game later and you're locked out from playing a single-player game because the people over in the multiplayer side of the spectrum, complained too much about how people quit games that wouldn't otherwise affect them and the developer taking their side. That's how ridiculous it got with Rocket League.
This is why I don't play multiplayer with random people anymore, I am reluctant to gripe about frustrations I have with already hard games when I question the difficulty factor. Because all that it is going to turn into, is just dogpiling with people stabbing at me and screaming I should 'git gud' or 'stop playing games because games are reserved for real gamers' or 'go back to playing your shitty 3-match game'.
I encountered these people while playing Divinity Original Sin too. They basically exploited the mechanism, stole everything, abused the chest/telekineses method, then felt good about themselves, look down on everyone who don't play that way.