MetaStatistical

joined 2 years ago
[–] MetaStatistical@lemmy.zip 4 points 1 week ago (1 children)

As somebody who has used Fiverr, there's a lot of good artists on there, but it does not cost five dollars.

[–] MetaStatistical@lemmy.zip 6 points 1 month ago

Tooting my own horn here, but I just put out a SOMA video essay recently, for when you finish the game: The Lessons of SOMA Are Timeless (or on PeerTube)

[–] MetaStatistical@lemmy.zip 4 points 2 months ago

That was a long watch, but worth it.

Thanks!

I missed some of the aspects discussed in the video when playing through Soma the first time, because I was expecting Amnesia like scary monsters.

Funny, I didn't even know who the studio was until much later, so I had the opposite reaction. I found out they made Amnesia and thought "huh, okay, that explains the Proxies and other monsters".

[–] MetaStatistical@lemmy.zip 5 points 2 months ago

There's a Safe Mode, and if you don't like horror games or anxiety-inducing chases, it's a good compromise. I talk about that in the intro.

[–] MetaStatistical@lemmy.zip 6 points 2 months ago

Simon is the most audience surrogate of all time. Also, I think his continuous lack of understanding is partially due to his "flat" scan, being done when the technology was in its infancy.

[–] MetaStatistical@lemmy.zip 5 points 2 months ago

Space Quest Historian put out a good video talking about these kinds of games. I think it's too easy for people to get so hung up on these definitions. I know everybody has these kind of expectations of what a "computer game" is supposed to be, but story-focused "walking simulators" still have a place in an interactive medium.

You can't put yourself in Simon's shoes like this in a movie or TV series, because you're controlling him in a first-person view. It just wouldn't be the same perspective, which is critically important in a game where the POV is almost a centerpiece to the story.

It's a different kind of game, sure, and not everybody is going to like the lack of traditional "gameplay" or whatever you want to call it. But, it's a category of game that should be respected as just a valid a "game" as any other computer game. It's just far more story-focused than most.

[–] MetaStatistical@lemmy.zip 4 points 2 months ago (1 children)

Also, also, @Agent_Karyo@lemmy.world, since you asked me to let you know when it was out, here it is!

[–] MetaStatistical@lemmy.zip 4 points 2 months ago

Only 5%. That seems to be a rather optimistic take.

[–] MetaStatistical@lemmy.zip 7 points 2 months ago

I was on lemmy.film.

[–] MetaStatistical@lemmy.zip 38 points 2 months ago (5 children)

Terraria has always been $10. Stardew Valley: $15. Undertale: $10. Braid was $15 when it launched, and even then, people were bitching about the price. So, the price tag has always been in that range since the first indie game launched.

I think you're ignoring the incredible amount of oversaturation in the industry. Games are everywhere. I could throw a thousand sticks into the wilderness and it would smack into a thousand different game studios, all working for years on their big hit that (in their eyes) would make them millions of dollars.

But, people don't have time to even play their own Steam backlog. On average, people buy more games than they even have time to play, and that's not even counting the sheer amount of movies, music, TV shows, YouTube videos, whatever that is competing for people's time. If they are playing video games, then they are not watching or listening to other media.

It's not just the gaming industry. The entire creative industry is propped up on the backing of a 98% failure rate, or sometimes even a 99.99% failure rate. The lucky few get to spout off their survivorship biases, under the bones of former companies and individuals, crunched under the weight of oversaturation.

[–] MetaStatistical@lemmy.zip 2 points 4 months ago

Will do! One of my favorites as well, which is part of the reason why I'm working on this thing.

[–] MetaStatistical@lemmy.zip 6 points 5 months ago (2 children)

OMG, this is like the best/worst time to be working on a two-hour video about the first game. I guess I better get cracking on finishing it up.

 

It's been a while since I've updated my Stable Diffusion kit, and the technology moves so fast that I should probably figure out what new tech is out there.

Is most everyone still using AUTOMATIC's interface? Any cool plugins people are playing with? Good models?

What's the latest in video generation? I've seen a lot of animated images that seem to retain frame-to-frame adherence very well. Kling 1.6 is out there, but it doesn't appear to be free or local.

 

A conversation about Outer Wilds, and how the game and the community have shaped each other over the years. Spoilers for both Outer Wilds and Echoes of the Eye after the second section @ 8:14.

Also available on YouTube.

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