The Long Dark

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11 users here now

(swiped from reddit's /r/thelongdark for now)

The Long Dark is a first-person survival video game developed and published by Hinterland Studio. The player assumes the role of a plane crash survivor who must survive the frigid Canadian wilderness after a global disaster disables all electronics. Welcome to our community!

Banner alt-text: Stone Church in Desolation Point, during an aurora. The moon hovers large, low in the sky. A fire crackles under the ruined wall of the church. The displayed health bar is distressingly low.

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founded 2 years ago
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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

Here's a perennial favourite: what features would you like added to the Long Dark, or what features would you like to see simplified or removed entirely?

(This is a decathread because we are too small to have megathreads yet)

(This might end up being my own personal gripe thread, so buckle up)

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Some pretty neat stuff in here about upcoming visual changes, and minor updates about episode 5 and Blackfrost.

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Pretty catchy song.

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Mostly bugfixes. Cooking UI keyboard updates. Performance tweaks.

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Have you got any essential or lesser known tips and tricks for this game? I'm currently playing on a custom Voyageur run to get the hang of the regions. I'm at day 36 and ventured out from Desolation Point to Hushed River Valley, got attacked by a moose and almost died. Things are going well! That said, I would appreciate some interesting tips!

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What are your favourite locations/regions in this game?

Mine is definitely the Lonely Lighthouse out in Desolation Point. It's such a cozy little place and a cool shelter to have. Desolation Point in general is an interesting region.

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cross-posted from: https://lemm.ee/post/22324944

The beauty of The Long Dark.

To clear up some confusion: there is an article behind that link and I'm not the author.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

TLDR: Lotsa bugfixes.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

A brief note announcing the title of the last chapter of Wintermute, "slated for release in late 2024".

Hinterlands thread as above. Steam community forum Reddit thread

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Looks like mostly bugfixes and such. Clipping, art, visual bugs mostly.

I've been impressed by how solid this DLC release has been so far, nothing super gamebreaking.

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The Long Dark is launching part 4, video is livestreaming at time of writing.

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TLD November Dev Diary (www.thelongdark.com)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
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Some interesting stuff here.

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

A relaxing morning (Day 520) cooking in the airfield. I've found the control hut to be the best spot for it: the sheltered place between the two buildings shields you from the wind from two directions, and the opened doors mean that if the wind blows straight through from either direction, at least two fires will keep going.

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

Personally, I don't bother to repair my (Interloper) gear until it hits about 70% condition. I feel that reaches a good balance between keeping gear in good condition and not feeling like I'm wasting cloth/hides. If I have more than (say) two bearhides or four deerhides around, I'll repair earlier. And of course rabbithides are super easy to get and renewable, so I try to keep those above 90%.

Of course, I have a lot of cloth laid up now, and beachcombing is a fairly reliable source, so maybe 70% is too low. Should I go to 80%?

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