Planetside

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cross-posted from: https://lemmy.world/post/22399753

[Various mechanical noises]

Ok, I guess two sketches today.

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Power in numbers is a legitimate strategy but theres I also at some point I would like to play the game

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Welcome back Auraxians! 

This year marks the 12th Anniversary of PlanetSide 2 and 2024 has brought unique experiences to the game along with some new learnings. 

As we close in on the end of the year and lead into the next, we will continue to strive to be as transparent as possible with our updates, features, and communications. Much of our progress could not have been made possible without your support, so thank you for your feedback and love for the game! 

Your feedback during and after each update this year has been tremendously important to us. We continue to work on addressing critical issues, and we’re excited to hear your reactions. We are on track to continue our quest to improve your gaming experience through bug fixes, more anti-cheat measures, more soldiers to fight in game, and, of course, more content to explore! 

Below is a list of a few of the exciting features that have been added to PlanetSide 2 over the year and a little look into what’s to come for 2025! 


Sunderer Rework 

We significantly reworked the Sunderer to address key issues, such as its vulnerability to destruction, limited versatility, and overly simplistic utility options. The goal was to make the Sunderer a more dynamic and survivable vehicle while improving its role as a spawn point and support vehicle. 

Although we have made some additional tweaks to the Sunderer rework, we are excited to see players using the new features in the game! 

Learn more about the Sunderer rework update here. 


Directives 

We have made some additions to Directives along with some adjustments. Here are some of the highlights. 

  • Several Long-Term Directives were added to the game expanding on the initial Oshur conquest objectives.
  • Seasonal Event Directives saw a reward structure overhaul aimed at providing players with a more rewarding experience. 

Throughout the new year we will be adding a few more long-term directives and rewards. These new Long-Term Directives will follow a similar reward structure to the Seasonal Directives.  

Older Longer-Term Directives will not be updated for the time being in regard to rewards retroactively rewarding players, however it is something we will investigate as we feel all directives could use a bit of a glow up. 

Some Long-Term Directives players can expect to see next year are: 

 
Collection: 

  • Dog Tags
    • Hossin 
    • Indar 
    • Amerish 
    • Esamir 

 

  • Fishing 

Specialty: 

  • Exceptional IX 

Weapons: 

  • Melee Weapons 

Vehicles: 

  • Stryder 

What’s a Stryder? Keep reading on, Auraxian! 

So far, the rewards are still being planned for these directives, but we will be sure to announce them when they are ready! 


Memberships 

We are always looking to increase the value of membership for players. One of the ways we did this was by bringing former Prime Gaming bundles to the Depot as Member Only purchases. 

Players can buy these bundles every month with Certs for their character. 

Another addition we have made to the Membership is that members can now purchase Directive Bundles, featuring rewards from previous years. These will come about during their respective event months. Players will be able to obtain these for their character with A7 currency or for their account with Daybreak Cash. 

Learn about Daybreak All-Access membership here. 

We will add more previous Directive Rewards to the Members Only section over time.  


Cheaters and Server Improvements 

We know that dealing with cheaters can be frustrating, and we want to thank you for your patience as we work to address this issue. While we do not have an army of developers to tackle everything at once, we have made significant strides in improving the game experience.  

You have probably noticed our efforts in limiting air time for harassers and sunderers, and we are constantly exploring new ways to protect the game from cheating threats. Your feedback has been invaluable in helping us make these changes, and we will continue to prioritize both game content and keeping things fair. 

We are committed to making the game as fun and secure as possible, and we are grateful for the ongoing support from our community. Together, we will keep pushing forward, creating new content, and ensuring that everyone can enjoy the game as it is meant to be played. 


Server Merges 

One of the most common requests we have received from the community has been to merge servers, and we know how much this change means to the community. The idea of merging two servers that have been running for many years, each with its own database, is both exciting and challenging. It is a massive change, and we wanted to ensure that it would go smoothly without any negative consequences to your experience. 

For the past few updates, we have been carefully testing the merge, running test simulations, and combining different account scenarios to make sure everything works as it should. After this extensive testing, we decided to start with the European server merge. It was incredible to see how much the dynamics of the game changed as players from the Cobalt and Miller servers returned. The increased activity and larger battles brought new life to the game, and we are thrilled with the results. 

Now we turn our focus to the North American (NA) servers. While we hear your requests loud and clear, this one is a bit more complex. We need to account for the challenges of ping and geographical differences since the NA servers serve players from many regions. That said, we are planning the NA server merge in the coming months, and we will keep you updated on the timeline. 

North America Server Merge 

We’ve taken into account your feedback about how previous server merge events were held to earn new server names, and we are happy to announce that we are planning for a Title War, the official North America and Europe server merge, live server event for the Cobalt+Miller, and Connery+Emerald merge! 

Title War will pit all three factions into an all-out war for the title of the new merged servers for both EU and NA. Each faction will represent a new lore specific server name that you can help earn the final title for. 

We will post a specific Title War article soon with all the details including the new unannounced selection of server names. You will be able to fight for your desired server name by simply conquering Auraxis with your faction of choice for Miller and the new Connery+Emerald server. 

We are grateful for your patience and your enthusiasm as we continue to improve the game, and we are committed to making sure that every change brings more fun, more players, and better battles for everyone.


New Content For 2025 

Assault Facility/Mode 

A new Assault Facility type is being developed, offering a fresh approach to combat compared to existing facility types. The goal is to create a more structured and dynamic battle flow with clear phases (beginning, middle, and end) that require different strategies and tactics. Additionally, the design will better integrate vehicles, ensuring they play an important role without overpowering infantry. 

Key Features and Rules: 

  • Assault Mode Basics
    In this mode, the attackers start by capturing an unlocked capture point, triggering the activation of the facility's Energy Pool and unlocking the attackers’ hard spawn in the hex. 

 

  • Capture Points
    Attackers must capture a series of points in order, with each point being locked after it is captured, preventing defenders from recapturing them. Attackers win by capturing the final point. 

 

  • Energy Pool 
    The defenders’ energy pool is the key to successfully defending the facility. It depletes in two ways:
    1. Each capture point held by the defenders drains energy at regular intervals. 
    2. Spawning or deploying within the facility (via hard spawns, Sunderers, Squad Beacons, etc.) also consumes energy. 

Energy does not drain from reviving with Nanite Revive Grenades or Medic tools, although the power of these grenades will be adjusted in the future. 

  • **Attacker Energy Pool
    **Attackers gain energy by capturing points or completing secondary objectives. 

 

  • **Cooldown Period
    **Once the battle ends—either with a victory for attackers or a successful defense—the facility enters a cooldown period, during which no new battles can begin until the first point is unlocked again. 

This new system aims to provide a more structured and strategic experience for players, balancing infantry, and vehicle roles more effectively. 

Infiltrator Rework 

A lot of players will be happy to know we are addressing the Infiltrator class, and it will go through a re-balance and re-work with new features. 

They will still have cloaks and won't appear permanently invisible. As well as the rebalancing of existing features, we will also be upgrading and adding a couple more features to the class. 

At this time, we unfortunately cannot say much, just that a long-awaited rebalancing at the very least is going to happen! 

Stryder

 

The Stryder's design is a work in progress and may be subject to change. 

Later in the year we will launch the Stryder, a faction agnostic, hexapodal bio-tech vehicle that is obtained by capturing Assault Facilities. 

The winning faction of the facility will be able to spawn and pilot these machines in most places on the continent (similar to ANVIL) through an item granted at specific terminals. 

However, there are a limited amount of the spawn items available from the terminal, so once they have been depleted, no more Stryders can be spawned. 

The Stryder will also feature its own Long-Term Directives and Rewards which will be released alongside it. 

**Fishing ** 

The fishing feature is designed around off-peak hours in PlanetSide 2. Continents will be updated to have fishing spots where players can scan fish and add them to their collection. 

Some fish will be available to scan all year, but some will only be available throughout specific seasons and events. 

Fishing Directives 

To accompany the fishing feature there will be a new Collection Directive added where players can log their scanned fish. 

This Directive Tree looks a lot different to what you might be used to, but it is designed to showcase the fish players have scanned, their stats, and lore. 


The war for Auraxis rages on and we are excited to see you on the battlefield, soldier! 

Happy 12th Anniversary, PlanetSide 2! 

The PlanetSide 2 Team 

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New 12th Anniversary Bundles

In honor of PlanetSide 2's 12th anniversary, we're introducing 3 new bundles. Along with this patch, we have made QOL improvements and bug fixes.


Bundles

Monthly Members Bundle (1 DBC, 10 Certs)

Note: Paying in DBC will grant the following items to player accounts. Paying in soft currency such as Certs, ISO-4 or A7 will grant it to the character it was redeemed on.

November's Bundle Contains:

  • NS-11A Frontline
  • Gladiator Helmet (NC, TR, VS, NSO)

Anniversary Bundles (Releases November 20, 2024)

Anniversary Bundles for you to dig into, including the all-new Archaeotechnician Bundle featuring the rugged and powerful Wasteland Armor set. 

[TABLE] (Note: Broken, blame pandoc.)


Sales

  • Thanksgiving Sale - November 28th (26 Hours)
    • Vehicle Weapons - 40% Off
    • Infantry Weapons - 40% Off
  • Black Friday Sale - November 29th (74 Hours)
    • Infantry Cosmetics - 60% Off
    • Vehicle Cosmetics - 60% Off
  • Cyber Monday Sale - December 2nd (26 Hours)
    • Camo Sale - 60% Off
    • Implant Pack Sales - 40% Off

Quality of Life

  • Added tooltip in squad menu to make it clear that your Squad needs to have a description to enable recruitment.
  • Fixed the display of Cyrillic characters in the English version of the game.

Performance

  • Slightly improved performance of spawning NPCs (vehicles and some projectiles) on server.

Bug Fixes

  • Fixed disconnections when activating Zealot Overdrive ability while shooting as VS MAX.
  • Turbines of the Dervish now stop spinning when the pilot leaves the aircraft. 
  • Spiker's stat card now displays the correct aim accuracy. 
  • Fixed a minimap issue around the Offal Pit and Roothouse Distillery where some trees were missing branches on the minimap. 
  • Fixed an issue where SMG slides will recoil multiple times in one shot. 
  • Fixed an issue where a sound effect when switching between under-barrel and regular fire modes played more than once.
  • Fixed an audio issue with Vanu Sovereignty LMG sound effects where their first person and third person SFX greatly differed. 
  • Fixed a bug where players can slip through walls with motion spotters on Indar.
  • Sunderer Dome shields auto repair value now displays the proper value on certification descriptions. 
  • Fixed an issue where the Tool slot for MAXes doesn't properly change when switching from an infantry class (Eg. when switching from Combat Medic to MAX you will see the Medical Applicator in the third slot). 
  • Fixed a bug where NS-44 "Primed Diamond" Commissioner medal progress would reset/break the Lapis variants Medal progress. 
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Welcome Auraxians! 

In today’s letter we have a very special announcement for you! Server merge! That’s right, we’ve been working on testing this major shift and are excited to share the details with you. 

Before we discuss that topic, we want to address the serious matter of cheating in the game. We understand that online cheating has affected your gaming experience, and as we tackle this issue and crack down on hackers, your reports and feedback are immensely valuable.  

Our development team is committed to improving the game and providing you with the best possible experience. We are actively addressing these issues and appreciate your patience during this time. 


Merging Servers 

We are excited to share that we will be merging the Cobalt and Miller servers tomorrow! We believe that this will not only improve gameplay for our EU players by creating larger battles but will also forge new opportunities for cooperation and competition between players and outfits that may have never faced off before. 

Over the last three releases, we have been testing a character porting feature to ensure that no data or progress is lost in the server merge process. Our tests have shown that the porting is complete and lossless.  

Tomorrow, October 29 at 6am PDT / 2pm CET, we will do a database backup and merge both Cobalt and Miller. Please check the status of your characters on that day and do not make purchases with DBC for at least the first 2-3 hours after the servers merge. If we see feedback that something drastically went wrong, we will revert the database state back to the morning of October 29. 

Also, please notify your friends and outfit members of the upcoming server merge so that the process goes as smoothly as possible for everyone.  

The following are some FAQs that should help with the merge process: 

  • What will be the name of the merged server? 

    • We decided to keep "Miller" as the server name, home to both groups of players. 
  • What about the other servers? Are you merging those? 

    • We want to review the results of merging our EU servers first. If all goes well we will evaluate the options to merge more servers later. 

 

  • What happens if a player's name is already taken on one of the servers? 
    • Each player name is unique across all servers. There shouldn’t be any issues with your player name after the merge. 

 

  • Does Daybreak All-Access membership transfer? 
    • Daybreak All-Access membership should be unaffected as it is linked to your daybreak account. 

 

  • Will directive and mission progress transfer ok? 
    • Directive data should transfer just as fine, however we will monitor for any reports of missing data after the transfer. 

 

  • What happens with Outfits on either server? Do all outfits stack up and co-exist in one server after the merge? What if an outfit of the same acronym exists already on either server? 
    • Outfits should remain unaffected by the merge but as this is a major shift of player data, we will review the results after the merge for any issues. 

 

  • How long will the merge take? 
    • All servers will be offline for the merge process to complete which may take anywhere from 3 – 6 hrs. Please check our status on X for further updates. 

See you in-game! 

The PlanetSide 2 Team 

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Match starts at 27:15

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...and the logic behind this is a really simple one:

Lower cone of fire = CoF tightens faster while ADS'ing.

And the "long short story" behind this is that I saw this video, went for the same "I'm gonna try to mimick this" shenanigans and it worked. Hell, I even managed to down those typical "chain headshotting me like theres a magnet on top of my nose" players. And yes, more than once, even while completely rusty (It's my second day back in the game after a long hiatus.). Also had a couple situations where I died, but made the heavy wipe both of his shield ability and its "basic" shield (Not a normal occurrence before then, but right now it is.)

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Happy 11-Year Anniversary!
PlanetSide 2 turns 11 years old on November 20! To celebrate, this year's anniversary update brings a change to bases in Oshur, we reverted back the Medic tool functionality, MAXes have a new Geode and Crystal themed armor, along with misc. changes, bug fixes and more!
As we move into the new year of PlanetSide 2, we want to give you a little sneak peek at what's coming soon! Check out the details in our latest development update here.

Double Experience Weekends!
Celebrate with us in game! Everyone can enjoy DOUBLE EXPERIENCE! See the schedule below!

  • Double Experience for ALL- Nov. 17, 18, 19, 20
  • Double Experience for MEMBERS - Nov. 24, 25, 26

All Access members receive double experience on the last full weekend of each month. More information here: https://www.daybreakgames.com/allaccess

New 11-Year Anniversary bundles
\[IMG\]
We have a fun set of Mineral and Crystal themed cosmetics for our 11th Anniversary Bundles. Each bundle tier contains everything in the tier below it plus some extra goodies.

  • Hobbyist Bundle
    • 4 unique Banner and Banner Frames, one for each faction.
    • 4 unique Volcanic Glass-themed helmets, one for each faction.
      • (NSO) - Dissonant Resonator Helmet
      • (VS) - Zeal Infuser Helmet
      • (TR) - Molten Fury Helmet
      • (NC) - Invaluable Operator Helmet
    • A Seismic Sensor Drop Pod cosmetic, for when you just need to come down hard on someone in style.
    • A unique 11th Anniversary Decal.

 

  • Geologist Bundle
  • Everything in the Hobbyist bundle plus:
    • The NS-44 "Primed Amethyst" Commissioner crystal themed skin.
    • A 6-Month Heroic Boost.

 

  • Rock Hound Bundle
    • Everything in the Hobbyist & Geologist bundles plus:
    • 4 unique Geode MAX Armors, one for each faction
      • (NSO) - Dissonant Resonator Armor
      • (VS) - Zeal Infuser Armor
      • (TR) - Molten Fury Armor
      • (NC) - Invaluable Operator Armor
    • Crystal-themed, faction colored, vehicle trims for the following 7 Vehicles (27 skinsin total)
      • Sunderer
      • Lightning
      • Valkyrie
      • Liberator
      • Galaxy
      • Corsair
    • The Fortune Seeker HLX Survey Crossbow.
    • The NS-R3 "Mountain Buster" Swarm Rocket Launcher.
    • A 12-Month Heroic Boost.

November Holiday Sales
There are a few other sales coming your way this month!

    • Thanksgiving Sale on November 23rd
      • 20% off Infantry Weapons
    • Black Friday Sale on November 24th, 25th, and 26th
      • 40% off Infantry Cosmetics
    • Cyber Monday Sale on November 27th
      • 20% off Implant Packs

Misc. Changes, and Fixes

  • The Medic tool functionality has been reverted to behave more like it did previously, once again able to maintain a link through walls and other collision; however,
    • Upon completing a revive the tool will disconnect from the target, requiring the medic to reestablish line of sight to revive them again.
  • Outfit Wars sign-ups begin! Learn more about Outfit Wars here and check out our latest trailer here.
  • The Veridad Pass and Astira Solar Station construction bases on Oshur have been converted into a single capture point outpost.
  • M. Callum and G. Kyle have had their Dog Tags relocated to accommodate the change.
  • Sanctuary has Anniversary music.
  • NSO rocket launcher reload sounds should once again function properly.
  • Melee weapons should now make a shield impact sound when they strike a shield.
  • A30 Walker and M20 Drake audio reworked.
    • Added proper mechanical layers on fire end audio.
    • Factions now have unique mechanical layers for fire end audio.
    • The fire end audio now properly replays even when quickly tapping the fire control.
  • A large number of sounds were not properly regulated by audio sliders, these have been fixed.
  • Fixed a render issue on Nexus that was causing large frame rate drops.
  • Fixed a render issue on Indar by added objects to certain locations.
  • A portal to the lands unknown has been filled in on Esamir.
  • Some laws of physics defying batteries were removed from Hossin and sent to the lab for analysis.
  • When logging back in NSO characters will now be fully visible on the login screen.
  • Tutorial VO will now properly stop if you quit while it is playing. How rude.
  • NSO Chimera wheels will no longer sound like they are still moving while in first person.
  • Only soldiers fully authorized and certified in a weapon may purchase attachments for it. You can no longer purchase attachments for unowned weapons.

The thread is now open for feedback. Starting tomorrow, please drop your bug reports in our bug report section.
Thanks!

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Hello, fellow Auraxians! We're thrilled to bring you this development update, giving you a sneak peek into some of our upcoming plans for PlanetSide 2 and some clarity on our intentions for future communication and better transparency. To kick things off, let’s talk about what’s coming this week: Outfit Wars!

Outfit Wars – Nexus Season 2

https://www.youtube.com/watch?v=nSCo48wUgy4

The Enlistment Phase for Nexus Season 2 begins Nov 15th, and the first round of qualifiers for the new season of Outfit Wars begins December 1st! We are excited to host this event this year and are looking forward to watching this year’s matches play out. Feedback around the timing of this year’s event along with the concern over player participation is something we have noted. Although today’s letter will not get into many details about future Outfit Wars plans, we want to share that we will review the event and will consider some future adjustments. We will have more details on what that entails when the time is right. Learn more about this year’s Outfit Wars here.

Game fixes and a new future
Undoubtedly, the departure of one of our key team members has impacted our communication with you all in recent months. However, we want to assure you that the current team is more than capable of carrying on the PlanetSide legacy, and we have some exciting plans ahead. As we regain our footing, consider this the first of monthly dev updates we plan to publish moving forward. Our Community Manager Mithril will continue to gather vital feedback and bug reports via post-patch notes on Reddit, forums and social threads. We will also do our best to address your questions and concerns on those channels as timely as possible.

Moreover, we're delighted to inform you that our dev team has welcomed some new members in recent months and has been actively tuning in to your feedback from various channels such as our forums, community Reddit, Discord, and social media channels.

In the past couple of months, we have released various game fixes and miscellaneous additions to the game which you can check out here. For each subsequent update in the coming months, we will continue to focus on fixing critical bugs and other malfunctioning mechanics wherever possible. Several new game fixes have been prepared, and we can’t wait to have you check them out. As we want you to have a fun gaming experience on Auraxis, we hope these fixes will remedy some of the pain points of the game.

As we need a little more time to announce the entire roadmap for 2024, we're eager to share details on some of our current projects. Here's a sneak peek at one of the many things we are working on! 

Capture the Conduit Update

\[IMG\]

Current State of Capture the Conduit
In its current state, Capture the Conduit (CTC) suffers from many issues and is recognized as being a hassle to play with. We hear you. Here are some of the issues we are reviewing with the current CTC status.

  • Long capture times
  • Repository, flag, and hard spawn placement often makes them too easy to defend
  • Even when a base is undefended capturing it can take a while
  • While capturing a base it is too easy for defenders to reset the capture progress
  • The base status information on the map is difficult to parse
  • It is difficult to get a sense of urgency based on the UI
  • It is difficult to ascertain the exact status of the base based by only the conduit count
  • The faction roles are extremely limited, with 1 faction being the attacker and the other a defender
  • This leads to more static concentrated battles without good in-base flow

With all of this in mind, we created a set of goals we want to achieve with this update:

  • Change the Capture the Conduits mechanics to improve capturability of bases
  • Improve map flow within bases
  • Make the status and urgency of bases more apparent in the user interface

Before we continue describing the changes, we understand the common question asked by the community is: “Why not get rid of Capture the Conduit entirely?” The current iteration of Capture the Conduit moves the game away from what we are trying to accomplish. One of our big picture goals moving forward is to minimize the repetitive nature of capturing territory and to increase the diversity of tactics, loadouts, and play styles the game supports. Having only one way to capture a base narrows the scope of the game when one of its strengths should be its openness.

How the new Capture the Conduit will work
\[IMG\]
To solve many of these problems listed above, we will be "hybridizing" Capture the Conduit bases with more traditional Capture Points. This should make many aspects of capturing a base more readable, familiar, and reliable while still maintaining the more interesting aspects of needing to capture conduits.

How the new system will work:

  • Bases are no longer captured by bringing the number of strikes to zero by delivering Conduits to Repositories.
  • Instead, bases are captured via the traditional method of holding capture points until the overall base is captured and changes ownership. The new system will use conduits to activate repositories, turning them into capture points.
  • Once a repository is activated, it behaves like a normal capture point until the base is captured, or the capture point progress is reversed and deactivated.
  • Activating a repository will grant some amount of immediate capture progress, giving attackers a buffer from recapture.
  • Currently, more flags can be captured to speed up the capture process. This is one of the mechanics that we are looking for public testing and feedback on.
  • Overall, conduits themselves will behave the same, and be subject to the same rules and restrictions as they are now.

Soon we will be releasing one or two of the updated bases to the test server for playtesting and feedback. On top of checking that the mechanics are functioning properly, we want to pay particular attention to the timings involved in capturing a base, such as empty vs. defended and how the balance of population affects the capture times.

Additional Updates
\[IMG\]\[IMG\]
As part of the new CTC update, we are also reviewing the 22 Capture the Conduit bases. Here, we will be evaluating and adjusting elements like the placement of conduits, repositories, spawn locations, and sunderer locations. The goal here is to adjust them to accommodate the new mechanics and improve overall flow. As a result of the evaluation, and on rare occasions, some bases may revert from Capture the Conduit back to their previous base type.

Here isAndvari Barracks on Esamir an example of the kinds of changes we are making:
\[IMG\]

  • We’ve added more protected Sunderer positions to help sustain attacks.
  • Line of sight directly to the spawn room now has obstructions to increase protection from sniping.
  • We’ve placed much more cover between the spawn room and critical areas of the base to reduce the amount of time defenders are completely exposed.

Looking forward to your feedback on these updates in the replies below!
We want to thank you all for your continued support and passion for this game that we all love. We’re looking forward to celebrating our 11th anniversary with everyone this Nov 20th and can’t wait for another amazing year on Auraxis with you all. We’ll see you planetside!

  • PlanetSide 2 Team
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cross-posted from: https://lemmy.world/post/7424494

Long, short story:

Am bad-to-average FPS gamer, looking to improve. Saw an OSU! gamer flinging its "shots" left and right and tried my best to mimick the experience in an FPS. And it worked significantly -- all of my shots felt more "secure", even with my aiming being rusty beyond belief.

And the "trick" to do this is simply leaving your "aiming hand" to aim (ONLY) while leaving your "non-aiming hand" to shoot and everything else. That's it.

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was finally able to play the game again yesterday, and I love the new Sanctuary theme. I put it on YouTube with a download link for the original file, for archival sake

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I was touched by this message from YouTuber and fellow Planetman Teszro, who faithfully postulates that for just 500dbc a month we, too, can stop the senseless teamkilling of at least one poor soul on Auraxis!

I'm Believe!

^^ ^;)^

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

YouTuber Teszro polled various Planetside 2 communities to get feedback and suggestions for what they want to see in Planetside 2's future.

some of the top suggestions probably won't surprise, such as removing CTF bases. Personally I'd just like to see some adjustments to CTF mechanics and timers.

It's a short but great listen that I highly recommend.

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Game servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm cest. for a 2hr downtime window.

Bugfixes

  • Glaive IPC and The Flail now play audible muzzle blast audio when firing salvos. These can be heard out to their respective max ranges (600m for The Flail and 1000m for Glaive IPC).
  • Targeting Lasers can no longer paint targets from a vehicle's rumble seat.
  • Equipping the Targeting Laser for the Orbital Strike Uplink no longer displays no deploy zones on the mini-map.
  • Targeting Laser feedback for targets in no deploy zones no longer references a targeting dart.
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Has Rogue Planet acknowledged the bug with construction object placement?

Presently we're unable to rotate or extend & retract construction objects. We're restricted to one orientation and only immediately in front of us. Makes any kind of placement almost impossible in all but the simplest configurations and in pure flat terrain.

Does anyone have a workaround for that, by chance?

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Hello lemmings, lemmons, and whatever other lemms are out there.

TLDR: local idiot is looking for an outfit that’s NC preferably but willing to play with TR or VS as well

It’s me FlippiestFlop your favorite obnoxious javelin knight looking for a Connery outfit. Fisu is linked there and I’m looking for a casual outfit that still tries to win every once in a blue moon. Looking for an outfit that’s ideally NC but being NSO id be willing it check out other factions too. As for promotion opportunities I’d be looking for something where I can lead but not hold the reigns. For orbitals and citadels I rarely use them, I’ll leave those to the people with functioning brains and I use vehicle discounts at armor fights ofc.

As for me I’m looking for an outfit but giving my old one, dawi, just a little bit more time before I jump. I have like 0 brain cells which surprised me I made it to asp 2 level 74 as of RN; so try hard sweatfits I will kindly ask you to leave. I’m a decent enough player with .8/.95 kd if you count vehicles. I love my javelin, it’s terrible, I love it so make of that what you will. I like doing vehicle and infantry stuff. I’m a ok pilot in a valk

Dunno what else there is to say so i look forward to hearing from your desperate outfit recruiters

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Wild that they're even going after such small subreddits. Goes to show how little they care about your opinion, enshittify away!

Reddit can go spez itself, so I'll stay here and continue to build out this community as an alternative for everyone else who dislikes being some rich asshole's product.

25
 
 
  • Fixed PlanetSide 2 launcher.
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