Oh cool, glad to know that Returnal takes advantage of it. I don't have any games that take advantage of the haptics right now, but I've been wanting to try one. And I was already wanting to check out Returnal at some point.
tuckerm
I have a Sony Dualsense controller and haven't had any problems with it as a game controller. However, I'm always launching games through Steam, or letting Steam run in the background (so that it's handling the controller input remapping). I don't know if that's what you plan on doing; I've never tried it without Steam handling the inputs.
My one complaint about it is that the trackpad isn't good enough to use as a mouse when you're navigating the desktop. So I ended up switching back to my original Steam controller.
That little egg was apparently trying to tell a lot of people that they were eggs.
I'll probably check out X-Men #23.
I read the previous arc of X-Men and Uncanny X-Men, and while they both had many good issues, neither really hooked me. I'll give the current run a few issues to see where it's going.
I'm definitely a fan of avoiding huge frameworks.
One complaint I have about plain old JS and HTML, though, is that you end up writing a lot of HTML components as just strings. Plain strings of text that is supposed to be valid HTML, but you're not going to get any help with formatting, linting, or even just syntax highlighting when a lot of your code is literally just a big string. The example of Web Components in this post even shows that.
It mentions developer experience vs. user experience as a nod to this, and the "every HTML components is just a big old javascript string" problem is one I always run into early on with my hobby projects, which makes me decide to use a small UI framework pretty quickly. My favorite is Mithril. It's tiny and does basically what you want React to do, without being React. You write these nested Javascript functions that get turned into HTML. So there's no extra loader step, and it plays nicely with Typescript.
Oh man, I even recognize a few of those! I miss that era of web design.
I found some old websites myself a few months ago and put some links on my blog. These aren't archive links, they're still up in their original form.
Pasting a summary below:
Sonic Team, https://www.sonicteam.com/
A bunch of websites for Sonic Team's games are still up, dating back to the Sega Saturn. Here's a few highlights:
- Sonic Adventure, for the Dreamcast, released in 1998.
- A blog from the music team about their trip to a recording studio in New York. Check this one out with Google Translate, it's amazing.
- Photos from the trip
- Space Channel 5, also for the Dreamcast, released in 1999.
- Sonic R, for the Saturn, released in 1997.
- Nights into Dreams, also Saturn, relased in 1996. The footer mentions Netscape 3.0.
- a page about the story with a very 90s era background
The King of Fighters. This fighting game series still has some of the original marketing sites up for its earlier
titles.
- KOF 98 "Unlimited Match". I'm not sure when this was made. This is for the 2008 re-release of KOF 98. The copyright date says 2007 and there's a Wordpress logo for the favicon. However, everything else about the website screams "1998." It's using tables for the layout and font tags for text colors. I'm wondering if there was an existing site for KOF 98, and they gave it an update for 2008 without changing the way it was written.
- KOF 2000. A great example of how a site would sometimes have completely different layouts for each page.
- KOF 2002
- A general information site about SNK's games, last updated in 2009, but looks like it was designed before then.
Honorable Mention: Team Fortress 2, https://www.teamfortress.com/
This one is newer, of course, but still has some hallmarks of mid-2000s web design. I point out some things about it in the blog post.
Seeing major projects move away from GitHub is so encouraging, I love it. But hopefully people also see that codeberg can use some donations to be able to handle the new traffic. (Which reminds me, I need to do that...)
This is fantastic. I love that I noticed the grasses last, even though they're the only thing with some color.
Amazing. A stroke of genius, sir.
Thank you! That is good to know.
I have a couple of questions, one about this device and one for anyone just in general:
- For Android games, does this have the actual Google play store? Or do you need to use the Aurora store? And if so, do you use a throwaway account because Google might decide that they aren't OK with that someday?
- This is available with 8 GB or 12 GB of memory. I've never played PS2 games on one of these handhelds before -- would 8 GB be fine for that?
I find that it's good enough for things like the main menu or the pause menu. But I don't find it usable if I'm having to accurately click something while gameplay is happening. And if I want to minimize the game and look something up on the web, it'll take me five attempts to click a link with it.