slembcke

joined 2 years ago
[–] [email protected] 15 points 6 days ago

Definitely Gnome here. Though I have a long list of notes, it mostly just works exactly like I expect with little friction or guessing. I donate $100/year to both Gnome and KDE since they are both good pieces of software, and I love that I get to chose mine. Further, I think KDE is the logical choice for something like the SteamDeck where it's going to have a lot of gamers that expect computers to work like Windows. (even if I don't like it, >_<)

[–] [email protected] 4 points 3 months ago

Ooh, not a "hot take" answer. I rather like MusikCube. It plays nice with putting my music on my NAS and running it from both my personal machines and my Windows/work machine too. I'm not specifically excited by it as a TUI, but it also works just fine as a basic-'03-iTunes-style-navigation clone. It's super boring in the most usable of ways.

My more "hot take" answer is that I replace the terminal program in Fedora with the boring arsed "Gnome Console" from vanilla Gnome. It does all the stuff I want it to do and nothing more. If I was slightly more different than me I might be upset that it doesn't do enough terminal things but I'm just me. :)

[–] [email protected] 4 points 5 months ago* (last edited 5 months ago)

Hrm... I suppose I spent 15 years making other people's games first. >_< More seriously, just start with small stuff. Make a simple 2D game with a something like the Love framework or Pico8. Then try to scale up a bit or use something a bit more powerful. If you are really want to make a game solo, then the best thing you can do is learn to control your scope. You'll never be able to be good at every part of making games, so figure out what parts you want to work on and figure out how to make a game around those skills.

You also don't have to make do it alone. You can hire out art, programming, sound, music, writing... really anything. Most "solo" devs do that to some extent. Also try and seek out your local gamedev community. Asking online is fine, but you'll get more out of an in person conversation with someone who's done it before.

Lastly, game jams. There are smaller game jams going on all the time, but the big one is the global game jam in January. I've always liked that one because there are always new people. In my experience, fresh gamedevs are always perfectly welcome. You'll have someone else on the team that can rough out the structure for you, then you just need to apply what you already know as a software developer to fill in some blanks. People also like to do role bending at jams too. Programmers will try making art, artists will try making music, and sound people will try programming. Jam games are usually bad, so nobody will expect anything you make to be any good, but people generally have a blast doing it anyway. :) I like to rope people into making NES games every year because even as experienced game devs they are so sure they can't write C code, let alone for something 40 years old, certainly not in 48 hours! They do just fine once they dig in. :D -> https://www.slembcke.net/nes/

[–] [email protected] 4 points 6 months ago

Anecdotally Windows is the only platform I've used where printing (and scanning) didn't tend to "just work". The only issue I've had printing under Linux was with a second hand printer my dad got that we couldn't get to print from any computer. (shrug)

[–] [email protected] 2 points 7 months ago

I use Lua for this sort of thing. Not my favorite language, but it works well for it. Easy to build for any system in the last 20-30 years, and probably the next 20 too. The executable is small so you can just redistribute it or stick it in version control.

[–] [email protected] 50 points 7 months ago (7 children)

Doesn't Windows break dual booting semi-regularly? I've always avoided it as I've had friends get burned by this in the past. I guess I just keep different OSes on different drives, but that obviously isn't feasible for everyone.