I guess I assumed blandfruit is flammable because it would burn up while on the vine. If I remember correctly, it would also become mush if you threw it, but that item doesn't seem to be in the game anymore, or at least the fruit remains intact when thrown now.
sirxdaemon
I agree with letting it activate in hallways. For shops, I'm indifferent. I'll just remember to drop it outside for now.
Aren't sheep indestructible? I don't get the sad part. I always end up hoarding sheep runes and them never use them for the whole run. About the only time I use them are with tighr Tengu fights.
Yeah, I play with the On Diet challenge and I'll still save my food for gardens since hunger is halved with the shadowmeld buff in effect.
Also for Clerics, it's a good place to build up your tome charges.
You can constantly get surprised attacks with hit-and-run so it's comparatively safe to hang around for food or artifact charges. About the only worry is blazing champions.
~~Blandfruit is also flammable~~. The first thing I do when I see one is to harvest it and put it on a nonflammable location.
Unmatched, in water. But if you're going that far you probably have a few aqua brews on hand. I wonder how Stasis would bring out a piranha; what if there is no water on sight, nearby?
You did bring up a good point about other allies. I almost never use a scroll of siren song because I never really needed an extra hand. But a Paladin with PoM is probably the most opportune time to take advantage of that scroll so I'll play around with it.
Test4
I like being able to scoop up the sad ghost with Stasis. The teleportation and attack direction with Beaming Ray is also useful. Still need to put some points into Life Link and try it out. I wonder if this armor ability, and its spells, might need a buff later on to incentivize people to use it more. Even with the full entourage of sad ghost and the earthen guardian, I don't see much benefit with PoM; in comparison to Trinity or AF. It's not bad, it's just not as good; in my opinion.
For the cleric I'm guessing it's something like 50 or 100 turns after the last experience gain. I presumed the two were supposed to be under the same constriction, so once Hallowed Ground stopped producing unfurrowed grass, I wondered why RS kept going. Perhaps like you said, it may be because it's much longer for RS, which I didn't even know about.
Should bug reports be private messages on here rather than posts? Sometimes it may not be a bug and other players can chime in; like my report the other day. If it is a bug, a community post also gives awareness, which also nice.
I still haven't incorporated FIMA into my challenges, still at 5, but I think an accessible combo like this can help build my experience with FIMA on. But yeah, I imagine with 9 challenges or around thereabouts, this would simply be an option in a wide slew of tools that would need to be employed to survive.
I prefer the monk and like using meditate but did not know about that combo. Will have to try it out next time.
Oh yeah, I do remember, now, someone saying the in-game codec was incomplete because it didn't include an entry for the blandfruit mush. Despite playing regularly, I haven't used blandfruit in a while and my knowledge around it is spotty.