rosswinn

joined 1 year ago
MODERATOR OF
 

Simplifying the Skills list for my new CT Series. What do you think?

2027 Skills List

Admin (ADM) Incorporates Law and Bureaucracy Agriculture (AGR) Farming Animal (ANI) Animal Riding, Husbandry, and Veterinary Archery (ARC) Brawling (BRA) Demolitions (DEM) Engineering (ENG) Gun (GUN) GUN: Archaic GUN: Energy GUN: Slugthrower Gunnery (GNN) Heavy Weapons (HWP) Investigate (INV) Jack of all Trades (JOT) Removes 1 from unskilled penalty Knowledge (KNO) Professional or Subject knowledge (pick) Leader (LDR) Melee (MEL) MEL: Blade MEL: Blunt MEL: Unarmed Medical (MED) Mining (MIN) Navigation (NAV) Pilot (PLT) Recon (RCN) Science (SCI) Hard or soft sciences (pick) Social (SOC) Replaces Carousing, Diplomat, & Liaison Steward (STW) Includes Cooking, Pursing, Service Streetwise (STR) Survival (SRV) Systems (SYS) Replaces Computer and Electronics Tactics (TAC) Technician (TEC) Replaces Mechanical and Electronics Thief (THF) Replaces Forgery, Bribery, etc. Trade (TRD) Replaces Broker, Bribery, etc. Vacc Suit (VAC) Vehicle (VEH) VEH: Aircraft VEH: Grav VEH: Ground VEH: Water

 

Nearly 20 years ago a group of children were rescued by the Commander at the height of the Fifth Frontier War.

All survived, and all learned to thrive in large part due to his guidance and care. News of his death came as a shock and now his four "children" return to Efate for his funeral.

Action, intrigue, and adventure during the Hard Times in the Regina and Jewell Subsectors.

Errant Heroes Traveller 2027

[–] rosswinn@ttrpg.network 2 points 1 week ago

Here's a link, but the details are very vague. They are a deus ex machina.

[–] rosswinn@ttrpg.network 1 points 1 week ago

The primary mode of communication within the community was TML or the traveler mailing list, which went on for more than 20 years.

3
The Traveller Service Jacket (inmytravelleruniverse.blogspot.com)
 

New blog entry.

 

A lot of sales for May Day!v

[–] rosswinn@ttrpg.network 2 points 2 months ago

As a former writer for 2020 I can say that the idea for exotics came from other source material and not the furry “culture” as it were.

[–] rosswinn@ttrpg.network 2 points 2 months ago

This is one of the many reasons why the lab ship design makes no sense.

[–] rosswinn@ttrpg.network 2 points 2 months ago

There isn't really a consensus. There are as many "haters" as well as "lovers" of each timeline and ideas. I didn't much care for IW, but I know and respect people who do. For me, a little chaos in the Imperium was sorely needed.

[–] rosswinn@ttrpg.network 1 points 2 months ago

The everything from MT and TNE were definitely disliked. I thought the Hard Times setting was really fantastic.

[–] rosswinn@ttrpg.network 3 points 2 months ago (6 children)

There are three major dislikes, and all of them came from MegaTraveller and The New Era. The Empress Wave, the Assassination of Strephon, and the Virus. All of these are catastrophic changes in the setting, they rob the players of agency, and remove huge chunks of continuity.

 

A topic for discussion.

[–] rosswinn@ttrpg.network 2 points 3 months ago

Although I think there are some huge landmines in the road to this product, I also think it could bring a lot of people into the Traveller universe, and that could be very positive. Actually I believe that's the main reason they're doing it.

[–] rosswinn@ttrpg.network 1 points 4 months ago (3 children)

you might have hit a server that was having an issue.

[–] rosswinn@ttrpg.network 0 points 4 months ago (5 children)

The way these servers are federated may be the issue. As federation becomes more prevalent this may become more robust.

5
The Serpent (www.kickstarter.com)
 

Have you seen the upcoming Kickstarter for The Serpent for Traveller? It looks interesting, and has some interesting inspirations.

[–] rosswinn@ttrpg.network 2 points 4 months ago

Fair, thanx for your response.

[–] rosswinn@ttrpg.network 1 points 4 months ago (2 children)

That's fair. Just curious, do you also disregard publisher forums as well?

 

New tabletop roleplaying community on Digg!

 

As someone who has developed RPGs in the past I find that Mongoose Traveller 1e seems more cohesive. Maybe it is the expansion of the setting and additional options, or maybe that there seem to be new systems or mechanics constantly being added. Mongoose 2e seems too unmanageable. Is it just me?

12
submitted 6 months ago* (last edited 6 months ago) by rosswinn@ttrpg.network to c/Traveller@ttrpg.network
 

I would like to wish a joyous Holiday to all sophonts across Charted Space and best wishes for a prosperous year!

 

cross-posted from: https://ttrpg.network/post/29574737

Just an FYI, as part of our migration off of our current host, it's become apparent that we're going to need to migrate our image hosting to object storage.

The change should be rather seamless from the front-end perspective outside of the migration window, but during the migration window, our image hosting capabilities will be offline. I'm not sure how long it will take (the current image hosting data is fairly large) so it could be a bit of a prolonged outage.

Text posts, and commenting should all work, image hosting and thumbnails will be broken. You can still link to external image hosting such as imgur.com, but it won't generate a thumbnail.

I'll update here when it is complete, but as of right now, i would plan for a potential multi-day outage.

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